guides
Last update:11 May 2016
Agentsare your special forces.
They don’t gatherinfluenceand they have noloyalty.
Allagentsskills have two levels.
First one unlocks new ability, usually active one, the second upgrades it.
Additionally, every second level increase one ofstatisticsby one point.
Because of that,agentsdon’t have useless abilities, only those you don’t need currently.
Messengersgain experience for every action, even a failed one.
For that reason you should send them on hard, but not hopelessly hard missions.
Everyagentaction has three possible positive and three negative outcomes.
The better or worse effect, the chance for him to occur is larger.
Most spectacular successes and failures, like death of agent, have always the smallest chance for happening.
All other actions are used against enemy armies and cities.
Except forsubterfuge, that increase scout chance for remaining undetected.
Such wide variety of skills makesscouta perfectagentfor times of war.
At first let him help allied army get to enemy city quicker.
Then let him kill a general that protects it and convince nearby agents to join you.
If ascoutis discovered, simply move him back until he becomes invisible for enemy.
Other skills can be used against enemy.
Enemy agents can be distracted withmystery, they can be killed as well withretributionor convinced to change sides withdogma.
Enemy armies can be given anadmonitionthat lowers general’s statistics,instigationlowersintegrity, anddoomlowers morale.
Similarly toscout, apriestis very usefulagentduring war and he should be used mostly against enemy armies.

Lowering statistics ofgeneralcan make it much easier to kill him in battle, just as lowering army morale andintegrity.
It makes him a perfectagentto accompany allied army.
Herois perfect for weakening enemy armies and defenses before battles or sieges.
Few effective actions of him might greatly lower numbers of enemy armies.
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