guides
Last update:22 December 2016
This chapter is devoted to decks for more advance players.
You will also find some Power ups and removals that will help you keep your own minions alive.
Attack the enemy Hero and use spells to remain control over the board.
If needed, attack hostile minions by buffing your own creatures withSteel Scimitar (1).
Middle stage:continua a aggressive game, so that the enemy will have to attack your minions.
There are also some removals.
This way you will fill the board with minions able to engage in a direct combat.
YourFighters Guild Recruit (2)will cause a lot of trouble due to Lethal.
Middle stage:it’s your time to shine!
You have great minions that with additional effects.
have a go at eliminate hostile units and keep your own alive at the same time.
Engage into battle or hide your minions behind minions with Guard, and strike the enemy Hero.
There are units with Lethal and Guard, and ways to buff your creatures.
It all comes to using your minions as effective as possible.
Middle stage:play new minions and eliminate Any threat.
Remember to playEastmarch Crusader (3)no sooner than you destroy one of the runes.
This way you will draw an additional card.
UseThieves' Den (4)to buff your own minions.
Final stage:put pressure on your foe and keep your own units alive.
There are some solid creatures with Lethal, Charge or Drain.
This way you will be able to play at least two solid cards in one turn.
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