guides
Last update:14 August 2018
This chapter is dedicated to action points used inPhantom Doctrine.
This mechanics differs slightly from the one used inXCOMseries where you only had movement points.
In default, every agent has2 action points and 1 fire point.
Movement range of a given agent depends on their stats (check agents' stats inGameplay mechanicschapter).
The majority of the moves and non-offensive actions require only action points, e.g.when you pick up an agent.
Using an item and performing offensive actions require both action and fire points, e.g.
This system allows you tomove your agent and shoot in the same turn.
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