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Last update:11 May 2016
You will begin the level in a safe place.
Head forward towards the stairs, go through the “greenhouse” and turn right.
You will find thedropkitthere.
At the end of the road there will be a wooden door.
Kick it and go inside.
That way you will get into a narrow, twisting corridor.
Two mutants will attack you as go through it.
STRATEGY: the narrow path creates a great opportunity to unlock theDRILLDO.
Charge the Penetrator and slide into them.
A bit further you will get to an even more demolished place, with a devastated roof.
In the first phase you will get attacked by a big group of mutants.
They will keep on appearing gradually, for a rather long period of time.
Move on and you will have to manoeuvre between crumbling pieces of the building.
Upstairs you will find anotherdropkit.
More enemies will also appear here (in the room on the right).
Before you go there however, you will have to break the drawer blocking the entrance.
Go further and be ready for a constant attack of mutants.
They will keep on appearing behind pretty much every corner.
so you can be able to continue, you will have to unblock the passage.
for do it, use the leash on the electric equipment visible behind the reinforcements.
That way you will get to another, bigger room filled with mutants.
At the end of the path you will find an entrance onto the General’s ship.
Go inside and head towards the switch on the right.
That way you will unlock the door to the next room… well, partially.
Unfortunately the door won’t function properly.
so you can get to the other side, you will have to block them with a crate.
Leash the object behind the door and make it possible to get through them.

For a bit for the next passage to be unlocked (by Sarrano, automatically).
Cross it to another door, with a room filled with flammable gas behind it.
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