That’s the entirety of Act 3:1.
In Act 3:2 you will have one less teammate.
There are no robots, just the mutants emerging from red snot - try not to destroy it.
The monsters are not too tough, Lancer’s chainsaw can handle them pretty well.
In the next house, your teammate will tell you about a gun hanging from the ceiling.
Collecting them can grant you theBut you’re able to’t Pick Your Familyachievement.
you could load the last autosave and repeat to get the trophy in this area.
You will enter an area with new enemies.
They are still intelligent, tough mutants.
The last part is the cemetery.
Sometimes it’s possible for you to find a grenade or a weapon in a nest.
you’re gonna wanna destroy three of them.
The final part of this area consists of fighting armored monsters.
venture to stay at a distance - they can shoot spikes or rush at the player.
If you don’t escape the mutant, it will rip your head off.
Shoot under their bellies, at the glowing area with no armor.
Grenades are good for that, unless the enemy jumps away.
Finishing this area unlocks the achievement calledAs If Snatchers Weren’t Bad Enough.
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