guides

Last update:11 May 2016

You must unlock another item before this level - theHexahedron.

It allows you to stop other objects and you might jump on it to get higher.

Set thehexahedronnear the ball so that it won’t cover up the laser beam.

Article image

Use the beam to fire up the door and take the sigil.

The red and blue beam cannot intersect.

That will initiate the door to the puzzle.

PC

Join twoconnectorslike on the picture.

Put the second connector on the hexahedron to avoid the grating.

Rest of the road will be clear.

PC

Turn theswitchhidden on the left from the entrance on, get the connector and set it on the redbutton.

Take with you the two hexahedrons that can be found on the right side.

First take the jammer and release themetal ballto create a short circuit with the turret.

PC

Stop the second turret and take the hexahedron.

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The Talos Principle