guides
Last update:11 May 2016
Go totown wall- you should obtain all required things.
Usecalming valerian dropson thelarge catfishto get rid of it.
Next onleafboatusesharp grappling hookandsilver sugar spoon.
Then withSpitzwegyou will jump into the boat.
Go downstream (at the bottom of the screen).
Next to the footbridge you will be stopped byHumbert- he ask for theleafbucksagain.
ButAnjacomes and she takes him with her (that’s because you gave herad for violin lessons).
You get toradio station.Spitzweggets off - he give youindian white pepper.
Jump into theleafboatand go downstream.
Leafboatwill fall down in the waterfall, butJerrywill survive.
He jumps on the tree and recoverssilver sugar spoonandsharp grappling hook.
You are behind dwarfs home.
On the left takeshimmering snailfromreally huge beet.
But don’t fillmug with logowith the syrup fromreally huge beet.
Door to the house are closed.
Use asharp grappling hookon awindowon the right.
Next useshimmering snailon the samewindowand you will get in.
After a little chat with dwarfSteinbergtalk with him once again - he will tell you thatAniacan help him.
On the board on the left take agate key.
Use a door on the left to get out fromdwarfs home- you get in front of the house.
Go left toradio stationand then still left - you will get back toMousewood.
Go tocafe, use thebellon the left and talk toAnja.
Tell her: “One of the dwarves is sick!”.
You will jump to thedwarves house.

FromAnjayou will get adoctor’s prescription.
You both will jump back tocafe.
To make a medicine you need:bright yellow marigold bud,shiny fish scaleorindian white pepper.
All components you should already gain.
So use abellto callAnja.
TellAnja: “About the dwarf medicine…”.
She will take all ingredients but she return to you rest of theindian white pepper.
She will also give you acold medicine.
Go to thedwarves home.
If themug with logoisn’t empty use it onvery clean sink- it’s in the center of the room.
Next you have to prepare the medicine.
Combinemug with logowithfull blue juice keg.
Then receivedmug with blue juicecombine withcold medicine.
Receivedcold medicine in blue juicecombine withsilver sugar spoon.
In the end use a medicine (which is on a sugar spoon) onSteinberg.
Hi will open for you tunnel 47 leading tocafe- use it.
Use amug with logoon acoffee makerand you will getmug with hot coffee.
Go back by a tunnel 47 todwarves home.
Don’t waste time and don’t visit other location because coffee will be cold.
Go out from thedwarf’s houseon the left and go toradio station.
Usemug with hot coffeeonmail bicycle- ice will gone.
Time to prepare invitations.
Give toPlatogiant pile of invitations.
He will tell you that he will deliver it.
He offers you his service.
This time selectMousewood town center.
Talk withMarquis de Hoto.
You will travel tothe hall of apprentices.
Take twohalf arclaying next to a tree and in your inventory you will seemetal partandhalf a ball run.
Use both of this parts on amachineon the right.
Useleprechaun cobaltonglass tube and metal ballon the bottom and you will get ametal ball.
Now use this ball on themachine.Jerrywill pick up aghostly keyand cards.
You will get back totown hall.
Go toedge of town.
you might go by feet or you might use aclicker frogongolden horn with frogand then select location.
Usethe ghostly keythat you gain recently on thestrange dooron the left.
Use the passage through broken window.
You will get to very big world.
Useempty blue juice kegoncup with milkto getkeg of milk.
Next takenapkinfrom acup with milk.
At the bottom of screen takechocolateand you will getchocolateandheat-resistant tinfoil.
Now usesharp grappling hookonivyon the right and you will make a path to the clock.
Go byivyto this clock.
Usemetal armandmetal knob with thin slotbut the clock won’t work.
Usenapkinondrop of oil, and next use thisnapkin with oilonmetal arm.
One more time use ametal armand piece of the clock will fall off -Jerrywill pick up akey-shaped clock part.
Jerrywill go to the left byivyand the clock will fall down and wake up the man.Marquiswill show up.
The sleeping giant isAro Molenand he will downsize himself to keep company to you.Odd figureappears andJerrywill give himmysterious book.
The magician gives youstar map,quartetscards andexciting book.Jerrygo asleep.
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