Can be used only one time per battle)

3 -Revelation Crystal(Gives +1 to magic defence permanently.

Hero can use it once per seven turns.)

5 -Dragon vein(regenerate hero’s mana completely.

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Only one-shot for hero)

8 -mother earth shrine(increase hit points of all unit about 10%.

Hero can use it only once)

10 -weaponsmith(gives permanent +1 to hero’s might attack.

One-shot for a hero)

11 -stable(increases hero’s movement points by 5. you’re free to use it once per week.)

PC

13 -Crystal of Power(Gives permanent +1 to hero’s magic power.

Only one-shot for hero)

14 -weaponsmith(gives permanent +1 to hero’s might attack.

you might use it once per week.)

PC

18 -blind maiden(increase hero’s destiny by 5.

Only once per fight)

19 -Dragon Nexus(doubles hero’s maximum mana points.

Hero can use it once per week.)

PC

21 -Chaos Wave(During next battle on your side appears computer controlled monster.

It starts eating random enemy units (it can be interrupted by killing a beast).

you might use it once per week.)

PC

22 -Chorus(+5 to Leadership and magic power to the next battle.

you’re free to use it once per battle.)

23 -Shrine of the Seventh Dragon(Level up a hero for a sufficient payment.

PC

Once per week. )

One use per a week.

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Might & Magic: Heroes VI

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