EveryPlantationrequires fertile soil and appropriate territory.
If you don’t provide this, its effectiveness will decrease considerably.
The good side is that the fertility doesn’t worsen (unless due to some other factors).
The best for this will betobaccoandsugar, although producing them is quite demanding.
They usually don’t want to grow where you would like them to grow.
Contrary toPlantations, aRanchworsens the quality of the ground.
However, if you demolish it, the ground will be ready to use again after some time.
The farther from a shoal, the worse the catch.
Shoals expire but they regenerate after some time.
Mineshave one particular fault - their resources expire after some time.
Coalanduraniummay be used for producing energy in the future.Bauxite,ironandgoldwill be useful in the industry as well.
Logging Campshowever, if we provide them withthe proper upgrade, will never expire their resources.
Industry and Luxury Goods
When thecolonialeraends, you will obtain the option of building real industry buildings.
These buildings however,requirequalifiedpersonnel, so building one or two High Schools will be necessary.
You should start with something small, for example aCigarFactory, which will be using thetobaccofrom nearbyPlantations.
Most of the products made on the island can be processed.
If you havepineapplesorcoffeeand somesteel, you might producecanswith food in aCannery.
Having somecottonandwoolfrom llamas, you’ve got the option to produce clothes in aTextileMill.
Luxury goods, such ascigars,rumorjewelry, are available in theWorldWarsera and producing them also requires trained people.
However, they bring much bigger profits.
Tourism
Tourismis available only from theColdWarera.
Unfortunately, many of the buildings from this categoryare expensive.
Money come rather slowly, but you’re free to gather a considerable amount throughout the year.
Resorts attract all kinds of people.There are several categoriesof tourist andeach one enjoys something else.
Families will enjoy an evening in the circus.
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