guides
Last update:29 May 2018
The Watchmaker game begins when your hero wakes up in his office.
He learns he was the victim of sabotage.
Therefore, he must catch the criminal and restore the proper functioning of the tower.
Alexander’s office
Your first task will be to get out of the office.
To do this you have to puttwo pipesat the door.
These pipes are located on the other side of the room, behind the desk.
The first mechanism
After leaving the office, you have to move around the gears.
After leaving the office, you have to move on the gears.
The road is simple, but you must be careful that there are no large holes between them.
Each gear has a point where it connects to the other.
When you reach the first platform with the mechanism, cutscene will start.
After it, you have to go to a strangely arranged tower made of metal and wooden elements.
Use the left mouse button and destroy this building.
Thanks to this you will get the part you need for the mechanism.
When you get the piece you have to put it into the mechanism.
After doing this, go up the gears to the closed room in the shape ofdome.
Puzzles with pipes
After entering the room you will find the first puzzle with pipes.
Each of them separates the given section of the game in The Watchmaker.
This puzzle is the simplest.
Just go to the valves and turn them so thateach pipe is attached to another.
Exploration of the tower
After solving the pipe riddle, leave the building.
Get to thegolden pipe, this one is shown in the screen below.
If you venture to walk the bridge it will collapse.
To get further you have to go through biggears.
you could just run through them, you could also stop time and avoid accidentally hitting the gear.
After going through the gears, go left.
You will see the firstbuttoncalling the platform.
Stand on it andstop the time.
Thanks to this you will be able to easily jump onto the platform.
Once you’re on it, restart the time.

Thanks to this, you will quickly get to the other side.
A riddle with magnets
After getting to the other side, you have to go left.
You will find two pairs of stairs there.
Some will lead you down, the other will lead you up.First go down.
You must kill enemies and approach the big magnet.
It is shown in the screen above.
You must enter themagnetand push back thepillarin front of it.
Thanks to this, you’ll create a path on the mountain.
The next part of the task requires you to be focused and dexterous.
You have to quickly go down and click thered button.
Then return quickly to the top and jump on the red button.
This will transport a large magnet higher.
Go to it and push the pillar in front of it.
Now goto the top.
There you will see the platform set near the main path.
You have to jump on it and get to the other side.
There are manypipesat the end of the road.
You must go between them and raise themachine element.
You have to go to the other end of the road with it and put it in the machine.
Mysterious room
After starting the mechanism you will get another task.
You must get to the other side of the clock tower.
On the other side is another closed room.
Your task is torestore the powerinside it.
Immediately after entering the room, turn left.
Then go straight ahead all the way to the stairs.
You will reach the next room by the stairs.
In it you will find a checkpoint and amachine element.
Take it and move it up the stairs.
Insert the item into the machine.
After placing the element, turn left and go through the double door.
You will come across a bridge surrounded by bodies with pipes instead of heads.
After placing it, return to the same place.
There you will find an elevator, when you stand on it you will leave the building.
The road to the next room
After leaving the building, go to the right.
At the end of the road you will see a red button, it serves to summon the platform.
Stand on it, stop time and jump on the platform.
This one will take you to the other side.
Another pipes
After entering the room you will find the first puzzle with pipes.
It will end the first section of the game in The Watchmaker.
This puzzle is much more difficult than the previous one, because some valves move more than one tube.
You have to approach each of the valves sothat each pipe is connected to another.
After leaving the building, you have to go down, after gears.
A few opponents will be on your way.
You must kill them.
When you get rid of your opponents, you will reach apipethat will allow you to go down.
You must enter the red button, stop the time and enter the small platform.
When you reboot your time, your character will go down.
Once you find yourself downstairs, you’ll see a host of enemies.
You must get rid of them all because they will not let you go any further.
Thanks to this you will safely get to the other side.
Do it quickly, because the shadow of your character disappears after about 5 seconds.
When you go to the other side you will find another puzzle with pipes.
To solve it, you must first pullthree pipesfrom under the floor and place them on the mechanism.
Only then will you be able to move the pipes by turning the valves.
This riddle doesn’t differ from the others.
You must arrange the pipes so that each one is connected to another.
Boss
After completing the riddle leave the room, go upstairs, moving on the gears.
You will find a room with closed doors.
When you open them you will meet the firstbossappearing in The Watchmaker.
To kill him you must throw a bomb at him and jump on his platform.
If you succeed, you will reach the next part of the clock tower.
This site is not associated with and/or endorsed by the 1C / Cenega or Micropsia Games.
All logos and images are copyrighted by their respective owners.