Reward:20000 experience points
Note- This quest appears in your journal while you are in the Old Town, i.e.
as a result of one of the meetings with Troy.
In one of the rooms ahead, you stumble across a screamer.
Right after you kill the screamer, approach the North-Western barricade, to have a mutant punch through it.
QUICKLY, retreat into the location, where you found the shotgun.
Climb onto the balcony here and wait for the mutant, and lots of bolters, to appear here.
They have been summoned here by the shriek of the dying screamer.
It is best to use the shotgun here, and aim to the heads of the zombies.
First of all, deal with the mutant and venture to eliminate most of the remaining monsters.
Head towards the barricade, which the big mutant forced its way through and head North-West.
You reach two grates to the next part of the sewers.
Approach any of them and interact with the wheel.
Reach the metal balconies and jump over to the neighboring platform.
Look up and grab on to the yellow pipe shown in the above screenshot.
Shimmy to the right, along the pipe and check your current situation often.
Drop down from the pipe after you get above a small platform.
Turn around and jump towards the balcony (to double-check, hold down the jump key/button).
After several moments, you will have to shimmy along pipes again.
This time, it is going to be the two blue pipes.
Thanks to them, you will get to a platform.
you might now turn towards the last balcony and take the last jump.
Exit the room and take the stairs.
Try not to use any firearms, at first, or you will alarm all of the zombies.
Soon, you will reach the sewers exit (point 1don the map).
Start with the one closer to the starting point, i.e.
to the North-East of it (point 1eon the map).
Examine the four blue containers - two of them are below and two are above.
Thanks to this, you will find out that the key is not here.
In here, you better be even more careful.
Jump into the containers through the hole in the roof.

TheAccess Cardis on the corpse in the Southern container.
Your next destination is the substation in the North-Western part of the map.
It is best to get there over the main road to the hill.
Just like before, it’s crucial that you take appropriate precautions here.
attempt to reach rooftops, of the nearby buildings, as quickly as possible and kill the toads.
Also, deal with all the bombers.
Use the access card to initiate the building in the middle (point 1hon the map).
Enter the second room and find the fuse box.
Leave the building and lure the zombies away, somewhere to the South.
Then, approach the base of the antenna quickly (point 1ion the map).
it’s crucial that you interact with the control panel here.
Get away and wait for the elevator to smash on the ground floor.
Take the hole that was formed this way and get into the metal structure, to climb the ladder.
you might climb up the stairs.
Along your path to the top, you will have to deal with several more demanding moments.
Each time, take a precise jump and hold down the jump key/button, up until you land.
Soon, you reach the marked area.
kick off the box here and broadcast the message.
You will talk to the G.R.E.
and Savvy, after which you receive new objectives.
Start by grabbing on to the rope and, after you drop off it prematurely, resurface.
After you get into the tunnel, locate the small white door to the left and open it.
You start running into more zombies after you return into the main tunnel.
and to do that, you’ve got the option to use Molotovs.
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