Still, it goes without saying that the first contact with the game mat seem for a beginner overwhelming.

The following chapter discusses ten key issues, which will help you understand the technicalities of the game.

Thanks to focus, you will receive certain bonuses and you will speed up your research into specific areas.

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In the above screenshot, the national focus has not yet been specified.

Press the LMB in the area marked in the above screenshot.

After that, the tree of focuses available for your country should pop up.

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For the purpose of this guide, aviation effort has been selected.

hit the icon marked in the above screenshot.

As a result of that, details on that focus should be displayed.

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To confirm your focus, hit the button marked in the above screenshot.

This should exit the tree of focuses and you should return to the world map.

Thanks to changing the political system in your country, you might receive additional bonuses from ideologies.

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Basing on the principle of external influence, you’re able to do this in two ways.

The first step is to bring up the political panel.

Press the LMB on one of them and this should bring up another panel.

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The next step towards changing the system is definition of specific national aims.

The key choice in this matter is focused in the area marked in the above screenshot.

The ideology tree is uniform and there is no room left for works on aims of several separate systems.

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The choices that you make will be irreversible after you meet your aims.

Imagine that you play as one of the states of the Axis.

Press the RMB on Argentina.

Hearts of Iron IV

This should bring up the diplomacy panel, basic information on the country and available political actions.

From among the available options, select Boost Part Popularity.

After several months, the pie chart will show that political power in the country has shifted.

In the case of nations that do not organize elections, the popularity required is even higher (ab.

60-65%) at which point the nation automatically changes its political system.

Expansion of infrastructure is one of the key tasks in the game.

To perform the action, you gave to bring up the building panel.

you might do this either via the interface, or by pressing “T” hotkey.

From the panel, snag the icon of the military factory.

Color changes in those of the provinces, where it is possible to build the selected structure.

After you roll your mouse over that territory, you will receive all of the necessary information.

Now, smack the LMB on one of the provinces in green.

The above screenshot presents only one such province, because there is only one region in Tibet.

After you have selected the province, the blue area will turn striped in green and blue.

This means that the building process is in progress.

The 1/15 rate means how many civilian factory are currently producing resources necessary for building the factory.

poke the LMB on the country from the list.

Another window will pop up, where you examine the course of trading transactions.

For the purposes of this guide, an airplane assembly line has been created.

Bring up the production panel, via the interface, or with “Y” hotkey.

To start the assembly line, you have to snag the gear jot down that you want to produce.

hit the LMB on the icon representing air force.

After you snag the marked icon, another window will pop up.

In that window, you’re free to select one of the units that are available.

Selecting new gear creates a new assembly line.

Using the recruitment window, you might manipulate those parameters.

The above screenshot presents individual elements of the interface where you set priorities for production.

Such situation is represented as the yellow dot.

Technology are the basic branch of development.

Bring up the research panel using the icon or using the “W” hotkey.

At the beginning of the game, you should face the situation shown in the above screenshot.

To start your research, press the LMB on one the panels marked in the above screenshot.

After that, another panel will pop up, where you could view available projects.

In the top part of the panel, there are tabs that correspond to fields of research.

In this example, basic infantry gear has been chosen.

Press the LMB on the icon.

A window providing information on the project should pop up.

After you view the information, smack the button marked in the above screenshot.

Throughout the course of the research, one of the research teams will inform of progress.

Army templates are the basic factor determining which units will make up specific divisions.

Basically the interface is quite clear and intuitive, but it may look complicated at first.

you might find templates in the side panel of the window.

To start edition, you have to press the button marked in the above screenshot.

After you press the button, another window providing information on the template will appear.

Using this window, toy can add units to an existing template or remove them.

To reorganize the template, use buttons marked in the above screenshot.

In the blank area, you might add another unit.

By each one of them, there is their army experience cost displayed.

it’s possible for you to save the template by pressing the button marked in the above screenshot.

you might deploy new units using the same panel that has been discussed in the previous chapter.

As soon as recruitment starts, another item will be added to the deployment queue.

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