However, it would be smart to pick a class that you think will best reflect your gameplay style.
Remember, that with each new level, you will only have a single ability points to distribute.
Players whose style focuses on speed should take an interest in the Thief and the Assassin class.
Knight- a decently armored class, focusing on vitality, strength and vigor.
Mercenary- a class focused around swift combat style, offering decent durability as well.
Herald- a character combining the features of a Warrior with the ability to cast healing spells.
Thief- a class not recommended for inexperienced players.
However, it requires some proficiency to handle dodges.
Assassin- a combination of a Thief and an offensive spellcaster.
Sorcerer- a class reserved for more experienced players, focusing on offensive spells.
Pyromancer- a combination of a warrior and a sorcerer.
Cleric- a mixed class focused on combat as well as healing and defensive spells, instead of offensive ones.
Deprived- a class recommended only for experienced players.
The class begins at the lowest level, which makes it relatively weak at the beginning of the game.
Vigor- determines the amount of health points a character has.
Additionally, it enhances the character’s resistance to frost.
Attunement- determines the number of attunement slots.
Allows the character to use more spells.
Endurance- determines the amount of stamina your character has.
Stamina is required to perform attacks, blocks and dodges.
Additionally, it enhances the character’s resistance to bleeding and lightning.
Strength- increases the amount of damage the character is capable of dealing, as well as resistance to fire.
Some weapons have a stat requirement you have to meet for be able to wield them.
Dexterity- increases damage, and decreases the time needed to cast spells.
Additionally, decreases the amount of fall damage.
Similarly to strength, dexterity is needed to wield certain advanced weapons.
Intelligence- increases the power of offensive spells, as well as your defense against them.

Faith- increases the power of miracles, as well as pyromancies.
Additionally, increases Dark defense.
All of those can be acquired during the playthrough, meaning that it’s only a starting bonus.
Life Ring- increases your maximum health by 6.5%.
Divine Blessing- restores lost health points and cures negative effects (such as frostbite).
Hidden Blessing- restores lost health points.
Black Firebomb- a throwing bomb dealing more damage than a regular one.
Fire Gem- required to upgrade weapons.
Sovereignless Soul- gives 2,000 souls when consumed.
Rusted Gold Coin- temporarily increases your chances to find items.
Cracked Red Eye Orb- allows you to invade the world of another player, consumable.
Young White Branch- can be used to blend into the environment, consumable.
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