However, it would be smart to pick a class that you think will best reflect your gameplay style.

Remember, that with each new level, you will only have a single ability points to distribute.

Players whose style focuses on speed should take an interest in the Thief and the Assassin class.

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Knight- a decently armored class, focusing on vitality, strength and vigor.

Mercenary- a class focused around swift combat style, offering decent durability as well.

Herald- a character combining the features of a Warrior with the ability to cast healing spells.

PC

Thief- a class not recommended for inexperienced players.

However, it requires some proficiency to handle dodges.

Assassin- a combination of a Thief and an offensive spellcaster.

PC

Sorcerer- a class reserved for more experienced players, focusing on offensive spells.

Pyromancer- a combination of a warrior and a sorcerer.

Cleric- a mixed class focused on combat as well as healing and defensive spells, instead of offensive ones.

PC

Deprived- a class recommended only for experienced players.

The class begins at the lowest level, which makes it relatively weak at the beginning of the game.

Vigor- determines the amount of health points a character has.

PC

Additionally, it enhances the character’s resistance to frost.

Attunement- determines the number of attunement slots.

Allows the character to use more spells.

PC

Endurance- determines the amount of stamina your character has.

Stamina is required to perform attacks, blocks and dodges.

Additionally, it enhances the character’s resistance to bleeding and lightning.

PlayStation

Strength- increases the amount of damage the character is capable of dealing, as well as resistance to fire.

Some weapons have a stat requirement you have to meet for be able to wield them.

Dexterity- increases damage, and decreases the time needed to cast spells.

Xbox

Additionally, decreases the amount of fall damage.

Similarly to strength, dexterity is needed to wield certain advanced weapons.

Intelligence- increases the power of offensive spells, as well as your defense against them.

Dark Souls III

Faith- increases the power of miracles, as well as pyromancies.

Additionally, increases Dark defense.

All of those can be acquired during the playthrough, meaning that it’s only a starting bonus.

Life Ring- increases your maximum health by 6.5%.

Divine Blessing- restores lost health points and cures negative effects (such as frostbite).

Hidden Blessing- restores lost health points.

Black Firebomb- a throwing bomb dealing more damage than a regular one.

Fire Gem- required to upgrade weapons.

Sovereignless Soul- gives 2,000 souls when consumed.

Rusted Gold Coin- temporarily increases your chances to find items.

Cracked Red Eye Orb- allows you to invade the world of another player, consumable.

Young White Branch- can be used to blend into the environment, consumable.

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