Disable Planted Bombs

guides Last update:11 May 2016 From under the Haunted House, go to the merry go round. It’s time to disable bombs, so go to the control panel. Open a phonebox next to it. Then punch a control panel. You have to press grey balls inside, to light up the exterior ones. They different colors light up different ones at the edge. The rule is, that inside you have to have 4 green, yellow, red and blue balls....

May 11, 2016 · 1 min · 135 words · Pamela Graham

Disable Radio Equipment

This has to be done almost immediately after you’ve successfully landed. Furthermore, you will receive assistance from some of your colleagues. Take your time and familiarize yourself with the surroundings. It’s not as bad as it looks. :-) That’s where you’ll have to steer your parachute. Like I’ve said before, you’ll land near your first target. Obviously this is going to be a bonus zone (Skill Drop). If you land a little bit higher, you may also consider attacking him with your gun....

May 11, 2016 · 2 min · 309 words · Krista Jones

Disarm Renard

There’s apassportin a big room near a statue. Fight off some thugs and climb up the scaffolding. Anotherpassportis next to some paint cans. Use the pipe to get to the other side of the room. Turn left and initiate the door. When you’re in, go left. You’ll find apassportat the end. Assassin will attack you. After the fight get through the door. Listen to the conversation and follow Renard. Eliminate the guard silently and get into a shaft....

May 11, 2016 · 2 min · 290 words · Megan Fisher

Disarm the bomb at the south pillar

Walk under the big pipes and explode theexplosive gelat the weakened wall fragment. Walk through the car, turn left and jump towards the small element of the bridge. Then, use thegrapplein the spot shown in the screenshot. Wait until the rope extends and glide towards it. Turn right and walk to the ropes very end. Look up and locate the interactive ledge that you’ve got the option to use thehookon....

May 11, 2016 · 1 min · 180 words · Barbara Miller

Disarm the bomb in the train station

After the elevator changes positions, approach the wall that can be destroyed and spread theexplosive gelhere. You will now to have to fight the bandits that assailedBrandenand his people. you’re free to, of course, use thedisruptorhere, and disable everybody’s guns. you’ve got the option to now take the ladder and go through the door to theTrain Station. After you have secured the area, go North to reach the door to theControl Room....

May 11, 2016 · 1 min · 129 words · Carlos Holmes

Disarm the first bomb- Transit Yards

First of all, turn right approach the edge and jump down. Walk under the white trailer and grab onto the green drain pipe. Over the pipe, make it to the small metal balcony. Go ahead here and find theDead Dropshown in the screenshot (10 thousand dollars). Retreat and climb onto the roof of another trailer, turn right and jump down. Additional tips for the Panther/Attack playing style: you do not need to attack anyone personally....

May 11, 2016 · 1 min · 119 words · Kendra Russell

Disarm the second bomb- Transit Yards

I recommend that you stop in the spot shown in the screenshot, i.e. near two new terrorists that are standing on the right track. It is worthwhile to consider how you want to approach the second bomb. If you want your to keep your gameplay bloodless at all costs, you should prepare proximity shockers. Use the first shocker to shock the enemies that are standing closest to Briggs. you’ve got the option to now carefully approach the square around the van with the second bomb....

May 11, 2016 · 1 min · 118 words · Deborah Fleming

Discerning the Transmundane. 1

The second part of this quest can be completed only after reaching at least level 15. This quest can be activated in two ways.The first oneis speaking toUrag gro-Shubas part of theElder Knowledgemain quest. The second wayof activating this quest is heading to Septimus Signus even before speaking to Urag gro-Shub. You could therefore complete the whole Daedric quest even before startingElder Knowledge. Regardless of the chosen option, you will have to find Septimus Signus....

May 11, 2016 · 3 min · 590 words · Jamie Skinner

Discerning the Transmundane. 3

Interact with the lever and wait until you’re transported to the surface. There, pull another level that previously blocked access to the elevator from the outside. bring up the world map and head back toSeptimus Signus’s Outpost. Read it from the inventory to learn that the mage wants you to meet with him again. you better harvest samples of Orc, Falmer, Dark Elf, Wood Elf and High Elf blood. I’d therefore suggest searching for those who will be aggressive towards you from the beginning....

May 11, 2016 · 2 min · 420 words · Tiffany Gibson

Discover the Priest's Secret

guides Last update:11 May 2016 When both men disappear, move to the glazed door leading to veranda. Activate a metal rod and attempt to bring up the door. The lock with a rod inside will be zoomed. You have to bend it, so it’ll work as a lockpick. The pattern is visible between bolts. Look at the fallen ink pot. Then roll up a bit of carpet. Underneath Holmes will find a stain of ink and understand, that the carpet was turned upside down....

May 11, 2016 · 2 min · 221 words · David Duncan

Disguises and important items: The Showstopper

The best disguises are the unique ones belonging to the sheikh or Helmut Kruger. The Tuxedo Disguise is the one suggested by the game to start the mission with. This disguise isn’t very useful, as it won’t give you access to the upper floors. The route next to this building is patrolled by two guards. Attack and subdue one of them, throw the body into the building and hide it inside a container....

May 11, 2016 · 2 min · 380 words · Cynthia Hansen

Dispersal Facility

Take cover and start fighting. As soon as first enemy will fall, you’ll have the chance to get the Railgun. Take care of remaining opponents and go into the complex. initiate the hatch with the button (#105) and walk ahead. Get rid of the next defenders and use the elevator (#106). Walk ahead all the time until you’ll come across three elevator’s panes (#108). At present, only the one in the center is operating....

May 11, 2016 · 2 min · 235 words · Robert Morgan

Disputed Airspace

guides Last update:11 May 2016 Detailed mission walkthrough: This new mission will begin with a cut-scene. As you’ve probably noticed, you’re standing inside a large zeppelin. After that, the zeppelin is going to be attacked by enemy forces. Your objective will be to defend it. Read the description of your first task and get ready! You shouldn’t have any problems spotting the mines. You will have to wait for the game to grant you with a new task....

May 11, 2016 · 2 min · 327 words · Seth Martinez