Daret Town

guides Last update:11 May 2016 The goal of this level is to kick off the main gate. First you have to cover villagers, who are extinguishing the fire at the door. When the way is clear, enter the house and go upstairs. Go back to the place, where you have started this level. Again cover the villagers. Go up to the roof of the building and kill the archers. Go outside to enter another house....

May 11, 2016 · 1 min · 193 words · Shawn Reeves

Dark Eldars/Units

Their army is mobile, good at distant and close fighting, and they have got strong vehicles. Archon Tahril- Main Hero/Commander. Possible upgrades: abilities, damages, and two bodyguards. Can’t be attached to infantry squads. Should avoid open fight. Mandrake Squad- good, fast infantry for melee combat fights. Available Upgrades: Invisibility, Damages. Squad members range from 4 to 6. Helion- Elders team on flying platforms. Very mobile and good in melee combat mode....

May 11, 2016 · 2 min · 311 words · Jody Jones

Dark Knight System

LEVEL 3 -Combo Streak Notes:The x8 multiplier can be attained at the beginning of the game. the ones without, knives, armors, shields, guns, etc.) LEVEL 6 -Combo Variation Notes:It is worth remembering the button/key combinations for quick gadgets, among others. This way, you will be able to change attack modes without breaking the flow. the fights with not too many elite enemies. It is going to be easier for you to succeed without taking damage....

May 11, 2016 · 3 min · 504 words · Kevin Davis

Dark Labyrinth/Last Stand:

When Wretches attack you , bring out your shotgun. After you get out of the building, turn right and pick up18.Tag. You’ll find some ammo in the back of the gas station. What you gotta do is to tank your APC (using the handle). Locusts prepared an ambush here, so stay on your toes. When a Boomer appears, get into the building and finish him off from there. Also, watch out for the Wretches....

May 11, 2016 · 1 min · 179 words · Angelica Howard

Dark Revelation

It will happen if you activate any quest connected to this localization. After eliminating all enemies look for a path leading to a small southern camp#2. In the campsite you have to findthe body of a dead messenger#1(M28, 5). After reaching the place you will be attack by a great number ofmercenariesas well asmercenaries' archers#1. Especially watch out for the enemies appearing behind your back#2, and mind the least armed teammates....

May 11, 2016 · 1 min · 137 words · Paul Jones

Dark Young- Act III

Go forward until you find first cube. Place it on magnetic module and change module’s charge tored, jump on cube and firegreenat it. When you’re on the arena, the unfair battle begins. you could use only explosive cubes as weapon. First is on the left. When it happens, fire the cube usinggreen. Unfortunately, you need four such blows to eliminate the beast - and enemy destroys every used launcher. So, jump on the rock on left and approach horizontal platform....

May 11, 2016 · 2 min · 339 words · Dr. Andrew Contreras

Darkness in the Lighthouse- Sorpigal

You it by going to the sheriff in the garrison building(1). He will ask you to find out what happened in the lighthouse that has recently gone out. To get there, you gotta leave the town through the main gate.(2). Go outside(3)and go along the seaside. Soon, you will notice your destination(4). Kill the bandits in your way and enter the lighthouse. There, you will need to get through the first floor(5)....

May 11, 2016 · 2 min · 245 words · Cindy Brown

Darkness- Act II

guides Last update:11 May 2016 This locations is almost derived of riddles and requires only a bit of carefulness. From the very beginning move forward. In a moment, the road ends. Place Newton so you could see a part of other floor and small abyss. Jump on the other side and walk forward. After a while you run into lonely platform. Jump on it, change it toredand then pull it, placingredNewtons ahead....

May 11, 2016 · 2 min · 291 words · Christopher Chan

Darkroot Garden II

During the fight with cats, make a run at focus at one of them at the time. [1]It is easier to attack beasts after their attack, when they are rolling towards you. A good weapon for this opponent isLightning Spear. [2] But first check what is in the previous part of the location - another forest area. [2] Move forwards. You’ll encounter very strong enemies and ruins of the order....

May 11, 2016 · 1 min · 177 words · Carlos Dixon

Darkroot Garden. 2

guides Last update:11 May 2016 Keep going along the right wall. You’ll reach the abyss where frog-rays will jump out of the water attacking you. [1]Pick up a soul lying around a corner. In fact there are ents lurking in the ground. A fight with all enemies at once is too difficult. Ents can be lured out though, despite they are hidden in the ground. Just shoot at their “heads”....

May 11, 2016 · 1 min · 210 words · Kimberly Payne

Darth Vader

guides Last update:11 May 2016 Darth Vader is the character available on the Empire side. It is a character that is very powerful on short distance. His greatest disadvantage is the lack of effectiveness on larger distances combined with slow movement speed. Darth Vader has a lightsaber which is excellent in close combat. He has four abilities as well. Force choke Darth Vader uses his powers to immobilize enemies for few seconds....

May 11, 2016 · 1 min · 212 words · Tony Long

Data Networking Security

guides Last update:11 May 2016 For the second time you’ll see the Guardian (through the pane). Turn left, walk trough the passage and pop swing open the door. After short walk, you’ll encounter Guardian again. He’ll be shooting in you direction, so immediately turn right and crawl through the door. You’re near the starting place, but on the other side. Jump onto the pipe (#206) proceed in blocked earlier door’s direction....

May 11, 2016 · 2 min · 255 words · Alvin King

Data Processing Security

Break through the next rooms and eliminate all enemies on the way. You’ll find the elevator that can take you on another level. The considerable number of monsters will also appear there. Eventually you will reach the closed door (#189). Sledge will instruct you to find the solution to unlocking them. Turn left and move straight ahead. Click twice on the right arrow and return to the door. Again, hard braking through the enemy’s rooms is waiting for you....

May 11, 2016 · 2 min · 340 words · Jonathan Buchanan