Contact with Anarchists

guides Last update:11 May 2016 As a Watson you have to see to no one will disturb Holmes. Enter a sawmill via door on right. take a stab at talk with three Russians inside. On is mute (the standing one), one blind and one wounded. The last one will answer in russian that he doesn’t understand anything. But notice, that there is “The Times” on the table, so they know english....

May 11, 2016 · 1 min · 144 words · Angela Miles

Container Terminal

guides Last update:11 May 2016 After few steps you’ll see adeclassified missionsymbol on the wall on the left. When you activate it, you’ll have 3:30 minute to clear this stage and reach the end point. After activating it quickly jump over obstacles and go through the short tunnel. you might also stay where you are and fight from behind covers. The important thing is that you need at least 1:45 minute before entering the next area....

May 11, 2016 · 1 min · 171 words · Seth Waters

Contaminating the bootleg elixir in the Bottle Street Gang's headquarters- High Overseer Campbell

The entrance to [Dunwall Whiskey Distillery] is shown in the above screenshot. This will ensure that nobody will find them afterwards. It’s also worthwhile to loot the bodies forgoldand twodistillery master keys. To the right of the distillery building, there are a projectile launcher,goldand one morekey. Inside, there is aSokolov’s health elixir,goldand arewire tool. you might infiltrate the distillery in two ways. If you’ve infiltrated the distillery via ventilation system, you will end up in a small storage room....

May 11, 2016 · 2 min · 258 words · James Gomez

Conviction

The most important are going to be: kinetic blast, psionic shift, healing an effectiveness. it’s possible for you to now go to Jim’s rescue. There’s only one path leading up to Raynor and it is guarded by groups of Terrans. In the first corridor [1], during the fight, you will receive reinforcements. Another ones will arrive in corridors [2] and [3]. After you reach [4], you will have to put Kerrigan into the control point....

May 11, 2016 · 1 min · 179 words · Erica Johnson

Convince Geldis Sadri to admit Bralsa Drel to the inn

guides Last update:11 May 2016 Notice!you could complete this mission only after finishingCleansing the Stones! On the main square ofRaven Rockyou will come across a Dunmer namedBralsa Drel. The woman was once a skilled miner, but she started drinking and she went downhill. Unfortunately you have your interest in her returning to her addiction. That’s why you have to either intimidate, convince or bribe the man and therefore complete the mission....

May 11, 2016 · 1 min · 132 words · Robert Arnold

Convince the admiral to take you into the battle

In the first place fly to the laboratory by using the left window. Takea water kettle, put it on the stove and quickly leave the room by using the same window. This time fly to the observatory. Here you’ve got the option to find three horns. choose the first of them and then on the sphere, which is above the horn. Then do the same with other horns and spheres....

May 11, 2016 · 1 min · 138 words · Carol Spears

Corbanile, Silea, Feligno

guides Last update:11 May 2016 Corbanile A Skirmish. Use your forces to take over the city to the North as soon as possible (1). You should manage to do so before the enemy, which will greatly increase your economical potential. Even a small set of troops can reclaim them for you. Controlling the central area of the map is your key to victory here. Silea A Skirmish. If not, it will be a bit more difficult, but certainly beatable....

May 11, 2016 · 2 min · 226 words · Tammy Weiss

Cordon- part 2

guides Last update:11 May 2016 3. Approach Walerian and talk to him. You’re going to find out some interesting things about the current situation in this zone. Walerian will also provide you with a new challenge. verify that you’ve chosen all available topics. Your hero will automatically tell him that he was unable to acquire any new information from the prisoner. Listen closely to what Walerian has to say, because he will come up with a new plan....

May 11, 2016 · 1 min · 177 words · Pamela Harris

Cordon- part 3

guides Last update:11 May 2016 7. This time you’ll have to go to a vehicle depot. Once you’re there, wait for a large group of stalkers to show up and join them. Thankfully, most of the soldiers will focus their attacks on your colleagues. This should give you enough time to plan a surprise attack. Once the battle has been won, confirm to check the surrounding area. You’ll find a lot of ammunition, especially for the machine gun....

May 11, 2016 · 1 min · 210 words · Ryan Valencia

Corozal- collectibles and important places

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May 11, 2016 · 1 min · 24 words · Patricia Pollard

Corporate

The central courtyard with aTitanstatue. On the right you might see a pathway between buildings. Inside, there is a capture point. This is one of the places where mechs often fight one another. The entrance from the courtyard. There is a capture point dead ahead. The room is big enough forTitans. Another link between buildings. There is a capture point inside. Jumping at its roof will give you a significant advantage....

May 11, 2016 · 1 min · 161 words · Cynthia Richards

Corporate Extraction

guides Last update:11 May 2016 Map A location for the largest side quest. It even has its own location in Matrix. 1.First door- Quest:Corporate Extraction(Main quest). 2.Ventilation shaft- Quest:Corporate Extraction. 3.Computer with data- Quest:Corporate Extraction. 4.Jackpoint- Quest:Corporate Extraction. 5.Lab door- Quest:Corporate Extraction. 6.Office door- Quest:Corporate Extraction. 7.Saada(NPC)- Quest:Corporate Extraction. Quests Side quest. Infiltrate the Secret Lab. Destroy Lab’s Research. You’ll start in a small room. Go through the lower entrance to encounter the first enemy -Lonestar Guard....

May 11, 2016 · 2 min · 276 words · Mary Martin

Corporeal Punishment- Long Live the King

guides Last update:11 May 2016 Cities, which belong to the player from the very beginning of the mission. A mirror entrance - “a” stands for the entrance, while “b” indicates the exit. Points of interest - visiting, or capturing it can make the mission a lot easier. This icon represents key mines, which should be captured to make it complete the mission. Neutral cities, which can be captured. Cities, which belong to the enemy player....

May 11, 2016 · 1 min · 163 words · Abigail Sanford