Chapter XIII. 5

guides Last update:11 May 2016 You’ll run into the next enemies where the path turns perpendicularly right. I recommend to run at the cover (screen) and only after eliminating closest policemen move forward. Especially watch out for the sniper behind the wire. ensure that you’ve eliminated all enemies and only then go to the exit from the training room. On the way necessarily use the ammo stock (screen). Go upstairs (you may meet an enemy here) and go through the balcony reaching thepainkillers....

May 11, 2016 · 2 min · 320 words · Keith Russell

Chapter XIV

guides Last update:11 May 2016 Move to the Tower You start this chapter in a devastated park. Since there is no threat for you, move towards the passage indicated by the game. Jump down (SPACEBAR) and replenish your grenades and ammo supplies if needed. You’ll find here also SCAR-H gun. Another problem is a stationary machine gun visible in a distance. Additionally you’ll find there a grenade crate and ammo....

May 11, 2016 · 3 min · 442 words · Laura Cruz

Chapter XIV. 1

I also recommend to stand on the left from the conveyor belt and start firing at enemies. Depending on your preferences, you may stay behind the initial cover or get closer to the conveyor belt. Eliminate the closest enemies and then make a decision to go right for a better cover. Regularly check what is happening on the upper balconies, because enemies will appear there. Fight until you clean up the area and then search it....

May 11, 2016 · 2 min · 250 words · Maria Morris

Chapter XIV. 3

Watch out for the enemy who’ll make a run at hide on your left. After the encounter move little further and do in the thugs who will appear by the stairs. Takepainkillersand go to the stairs. When it’s finished go downstairs to the platform. Start attacking running foes. you might also use it to move safely to the control room. But it isn’t necessary Fight until you secure the whole platform....

May 11, 2016 · 2 min · 277 words · Paul Smith

Chapter XIV. 4

guides Last update:11 May 2016 Final battle begin from destroying the grenade that Becker fire at you. After that, eliminate normal enemies in this area. What is more, on the left and right you’ll findpainkillers. During eliminating opponents attempt to monitor what Becker does behind the shield. Firstly eliminate those who will try attack you from the flank. After doing in all normal enemies, game will display the cut scene....

May 11, 2016 · 1 min · 195 words · Ray Wilson

Chapter XIV: Level 1 Walkthrough

Once they’re gone, you will have to locate Molly. She’s being held inside the main building. A very difficult boss fight awaits you there. As a result, you will have to be very careful to become victorious. You will also have to defend Molly by destroying the dynamite. This is quite challenging, so you should be saving your progress frequently. Complete walkthrough: We’ll start off with a short, but very interesting scene (#1)....

May 11, 2016 · 8 min · 1553 words · Lisa Clark

Chapters 1-9

guides Last update:11 May 2016 1. The Shah and the Ayatollah - you unlock this entry during the escape. Etiquette of Chiee - you unlock this one at the moment Hajj serves you with the tea. Regime Crossover - you unlock this one at the moment of opening the file in Evin. The Butcher of Evin - you unlock this one, after Assadolaah introduces himself. The entry is in the first part of the street....

May 11, 2016 · 3 min · 595 words · Eric Sanford

Chapters 10-19

guides Last update:11 May 2016 There are no collectibles and entries in this chapter 1. The tape is right behind you. (59) Jangal - you receive this one after you interact with the green poster. It is at the wall, next to phone booths. (58) The Deers - you receive this one after you interact with the poster on the wall. It is the black poster with the “The Deers” inscription on it....

May 11, 2016 · 2 min · 338 words · Amber Alvarez

Character Class- perks and skills

Weapon Specialist: The fired guns deal 20% more damage. Level Two Faster Weapon swap, movement in the targeting mode and secondary weapon use . Level Three Faster Aiming. Level Four Faster Reload. Level Five 50% larger damage + lower recoil. Tank: more health by 25%. Melee attacks inflict 25% more damage. 50% more health. 75% more health + melee attacks deal 50% more damage. 100% more health + melee attacks deal 100% more damage....

May 11, 2016 · 2 min · 237 words · Ricky Thompson

Character development and equipment

Don’t forget about some defense skills, like those improving healing or decreasing a number of obtained damage. A new feature inDead Island Riptideis a fact, that you could improve your ability in using particular weapons. It works very similar like in theThe Elder Scrollsseries. Of course, you should attempt to get the rarest item you’re free to find. Important information is a fact, that statistics of your weapon behaves according to your current experience level....

May 11, 2016 · 1 min · 176 words · Andrew Wright

Character development example

Remember, there are plenty of combinations available inUnderRailand only you decide who your character’s gonna be. What’s more, Intelligence will help us when talking to NPCs. This skill will increase his hit chance and allow him to use heavier weapons that deals more damage. Strength also reduces the chance of being hit by an enemy. This skill will also allow you to take control over turrets, cameras or computers. Thanks to this skill, you will be able to open locks using lockpicks....

May 11, 2016 · 1 min · 195 words · Rhonda Williams

Character stats and attributes

guides Last update:11 May 2016 InPath of Exilethere’s even (or only?) you’re free to also develop a hybrid character. There are three attributes -strength,dexterityandintelligence- that can be developed by our characters. Three of the classes have a single attribute that they improve while gaining experience. Hybrid characters have two attributes but they can’t max out any of them. They’ll never be as good in some skills as the pure characters....

May 11, 2016 · 2 min · 347 words · Samantha Wilcox

Characteristic- Arverni

guides Last update:11 May 2016 Arverni control only one region in center of Galia. They start the game only with one ally - Pictones and old enemy - Aedui. As in case of all barbarian factions, starting Arverni units are quite weak. Fortunately you quickly get and access to cavalry which will be your main shock force until the game end. With the support of savage dogs and spear nobles, conquering of Galia is only matter of time....

May 11, 2016 · 2 min · 339 words · Susan Howell