Chapter 1: Out of the Frying Pan: A New Day

guides Last update:11 May 2016 You start the game in a police car. Between the fragments of conversation to come, you’re able to look at theRear View Windowseveral times. After hearing the second radio message it’s possible for you to also look at theRadio. it’s possible for you to do it more than once. “or"I got much choice?”. The other replies you give do not matter. Also, have a look at theHandcuffsthat you still have on....

May 11, 2016 · 1 min · 192 words · Sean Smith

Chapter 1: Sons of Winter

Finnwill join the conversation, but he is well-disposed towards you. He didn’t see everything Don’t listen to him! It’s true, he was there After you pick option3.) It’s true, he was there,Finnwill stand up for you beforeFrostfingerand he confirms your words. Finn doesn’t even like me He’s telling the truth! A brother wouldn’t lie Regardless of the situation, the course of the conversation withFrostfingerremains the same. You will fail to convince him and you will be beheaded the next morning....

May 11, 2016 · 2 min · 248 words · Jake Kennedy

Chapter 1: The Ice Dragon

guides Last update:11 May 2016 The first chapter of episode six starts withGared’sadventures. Then, talk withCotter. I did find it! Cotter could use that Once the conversation is over, crouch for pick the Nightshade plant. Walk towards the nearby tree and examine it: Scratcher -Examine/Touch. Look at the other side of the tree after examining the first one. You will notice that it is the Weirwood from your map: Weirwood Tree -Listen....

May 11, 2016 · 2 min · 361 words · Rachel Thompson

Chapter 1: The Sword in the Darkness

What do you think Beskha ? Afterwards, move along the recess to get into the cave. After entering the lair of the dragon, start doing the button sequences appearing on the screen. Regardless of the option you’ve decided to choose, you must press the buttons appearing on the screen. During the battle you will face your first serious decision. it’s possible for you to decide to help either your friendBeshka, or your uncleMalcolm....

May 11, 2016 · 2 min · 230 words · Anne Gregory

Chapter 2's Messages (2)

guides Last update:11 May 2016 The next message is located in the bathroom. Head to the Rectory and find an ajar door behind the elevator, on the left. Use:revealabove the bathtub and collect. You will get a clue: Dunking Chair. You will get the next message in the attic. Walk out of the room where you’ve met the witness, heading north. In the next room, go to the ajar door and enter the room with a guitar....

May 11, 2016 · 2 min · 408 words · Brittany Clark

Chapter 2's Thoughts (2)

You will get a clue: Ronan’s Fedora. You will find the next note on the church’s balcony. Head to the wall to your right, which is blocking your passage. This way you will get to the other side of the wall. You will need the revealing power to obtain the next message. Use:revealon them and a wooden platform will appear. Go up and walk along the construction to the very end....

May 11, 2016 · 1 min · 190 words · Brandon Middleton

Chapter 2- p. 3

verify to use your radar, so that you won’t have any problems finding the correct route. Watch out for tricky corners while entering the freeway#1and while leaving it. you’re free to enter the scrapyard by driving through the main gate#2. You’ll soon trigger a cut-scene. Wait until you’ve been given control over Vito and use the time you have to explore the scrapyard. This is important, because you’ll be given a chance to find a new collectible....

May 11, 2016 · 2 min · 359 words · Michael Wells

Chapter 2. 2

Afterwards go to the kitchen and talk with Mrs. Dalton about the accident (3bonuspoints). Place the other flowers into the vase standing behind the photo of Styles' wife (3bonuspoints). Sam has to sort the files, find a certain document and bring it to the clinic. Go deeper inside the room, to the filling cabinet. Time to head to Radcliffe Infirmary (upper part of the map). Enter Susan’s office (door on the left, with a proper plate beside)....

May 11, 2016 · 2 min · 325 words · Dustin Fisher

Chapter 20

guides Last update:11 May 2016 The long road will lead you to the core[1]. Remember to pick up ammo and weapon. When you get to the door fire up the chest on the left and destroy the fuses. Enter the big room with the reactor[1]. On the core there are fuses protected by the shield. To get to them you better destroy uncovered fuses that you see on both sides of the reactor....

May 11, 2016 · 2 min · 257 words · Joseph Alvarado

Chapter 2: A House Divided

guides Last update:11 May 2016 We begin the chapter from a conversation withCarlosandRebecca. We’re will be asked about the location of the others. We got attacked 2.) I don’t know 3.) Pete got bit 4.) … Carloswill ask us to take care ofSarahfor the time of his absence. We should go with you 3.) I’m not in the mood 3.) You should know what’s going on 2.) They’re.. fishing 3.)...

May 11, 2016 · 2 min · 415 words · Valerie Parks

Chapter 2: All That Remains

I can wait 2.) Keep trying 3.) What else can we do? Let’s keep moving. We need a group 3.) We shouldn’t build a big fire 4.) Is it safe in Wellington ? Will it be better there ? Do you think we’ll make it that far ? I miss Lee / Christa will remember that 2.) I wish Omid was here / Christa will remember that 3.) We need to get to Wellington...

May 11, 2016 · 2 min · 259 words · Brandi Smith

Chapter 2: Amid the Ruins

guides Last update:11 May 2016 During the escape, talk to the rest of the group. you gotta keep up 3.) You should take it easy 4.) We’re okay 2.) I haven’t seen any walkers / Rebecca will remember that 3.) We’ll watch out for each other 1.) We should have tried something else 2.) The plan worked 3.) Jane saved us 2.) Kenny knows what to do 3.) Maybe Jane can help ?...

May 11, 2016 · 2 min · 255 words · Mary Sanchez

Chapter 2: Boats Away

That is why, you should approach the heap to the left[2]. Solve the puzzle (Chapter 2: Bedroom). Approach the window to the right. Go down the stairs and to the heap of rubble in front of you. Sweep the rubble away and,. Using the hatchet, chop down the wooden beams[1]. Talk to the mermaid[1]. Use ropes to tie the cart to the wooden planks[2]. Leaving the opened exit behind[1]. You will find hereGolden Octopi[2]....

May 11, 2016 · 3 min · 531 words · Stephanie Harper