Chapter 10: Amid the Ruins

guides Last update:11 May 2016 1.) Arguing isn’t helping 2.) We have to keep going 3.) We’re all tired 4.) He’s not your baby, Kenny / Kenny will remember that 2.) Kenny knows what he’s doing 3.) You should listen to Luke 1.) I think he has a sick sister 2.) We should help him 3.) I don’t trust him 1.) We don’t want any trouble 2.) What did he say ?...

May 11, 2016 · 1 min · 149 words · Michelle Wang

Chapter 10: In Harm's Way

guides Last update:11 May 2016 After arriving at the place, we seeLukebeaten up andCarvermaking a speech. Did you know about this ? What’s going on? … Carverwill ask us where the radio is. I’ve got it 2.) You must’ve lost it 3.) I found it Kennywill interrupt us and take the blame, after which he will be brutally beaten byCarver. We can’t stay here! Can we trust Bonnie ? Why isn’t it great ?...

May 11, 2016 · 1 min · 175 words · Matthew Johnson

Chapter 10: Tooth and Nail: Destroy the 4 88's: Tooth and Nail

guides Last update:11 May 2016 I guess you won’t have any major difficulties getting through this entire field. Each time you’ll have to begin by ordering your teams to suppress enemy units. Next up you’ll have to surprise enemy soldiers. You’ll be going alone or with an assault squad. #279 A second group of German soldiers is taking cover next to a fallen tree. Get rid of them. Once they’re gone, allow your teams to move forward (3 on the map)....

May 11, 2016 · 2 min · 277 words · Olivia Howard

Chapter 10: Tooth and Nail: Destroy the 88: Tooth and Nail

Sadly, you won’t be able to get to the final 88 by moving in a straight line. You will have to visit a farmhouse which is located to south-west of your current position. The first group of enemy soldiers is stationed inside a small barn[#306]. Try killing them from here. They must die in order for you and your colleagues to be able to move on. #306 You will probably notice two MG nests to the east of your position....

May 11, 2016 · 2 min · 269 words · Audrey Johnson DDS

Chapter 10: Tooth and Nail: Destroy the Panzers and 88: Tooth and Nail

The good news is that you won’t be surprised with anything new. Just as before, you’ll have to eliminate enemy tanks, cannons and bazooka crews. Start off by moving east[#317]. Killing them is extremely easy. Only one bazooka team will stand in your way (2 on the map). I would recommend that you approach the village from the south-west. Destroying the metal beast shouldn’t be a problem, as long as you keep moving....

May 11, 2016 · 1 min · 131 words · Debbie Johnson

Chapter 10: Tooth and Nail: Link-up with the 506th: Tooth and Nail

#321 Keep heading north. I would recommend staying close to the western side of the map. You will encounter several bazooka crews along the way (3 on the map). You should be fine, as long as you remember to attack them from a large distance. One of the bazooka crews will appear to the north, outside the map[#322]. Neutralize it as soon as possible. #322 You will soon arrive at thesecond recon point(4 on the map)....

May 11, 2016 · 1 min · 169 words · Casey Johnson

Chapter 11's Betrayal. 2

Pass through the doors and you will walk into the cell with imprisoned Swoop. Pick up explosive barrels and throw them into at the snipers(picture). When another robots will show up use shield and attack them with sword or barrels. There will be lots of enemies so don’t forget to find some energy cubes. After the fight destroy three red generators(picture). In this way you will free Swoop. Audio log #45(Find Swoop)...

May 11, 2016 · 2 min · 251 words · Angela Hawkins

Chapter 11- p. 3

Start off by going to the bathroom#1. Turn right here and jump through a window#2. I would recommend going south. Thankfully the Irish shouldn’t pursue you, so you won’t even have to drive fast. You’ll have to knock on Joe’s door three times#2before he answers. Head towards Joe’s garage#1and sit behind the wheel of his new car (Shubert Beverly). You’ll have to drive this vehicle to the Irish pub located in the northern part of Empire Bay....

May 11, 2016 · 2 min · 281 words · Sherry Gardner

Chapter 11. 1

guides Last update:11 May 2016 Dead Space 3secrets in chapter 11: Signal Hunting. On the wall to the left from the entrance, inside the room with the elevator. On the wall at the back of the generator room. On the barrel, in front of the elevator entrance. In the corridor where you’ll see fleeing creature. Near crates on the left side, in front of the entrance to barracks. On the shelf to the left from the entrance to barracks, near lockers....

May 11, 2016 · 2 min · 254 words · James Moon

Chapter 11: In Harm's Way

guides Last update:11 May 2016 ApproachAlvinand select: Alvin -TalkTo/Shake. Go to the right side of the room and select: PA System -LookAtand External Speakers -SwitchOn. After you’ve don that, select: Volume Knob -TurnUpand Receiver - Use. Take the CD from the table (Compact Disc -Grab). After completing the task, we can seeAlvintaking a gun out fromCarver’sdesk. What did they do ? We have to go! / Alvin will remember that...

May 11, 2016 · 1 min · 147 words · Jeffery Wilson

Chapter 12- p. 2

Remember to lean out only for a few seconds and to always use weapons good for large distance kills. double-check to collect a Playboy magazine before leaving this corridor#2! Approach the door where Henry should be standing#1. Start running towards the opposite end of the balcony, ignoring enemy fire along the way. Find the stairs leading to the ground floor#1. Slowly start moving towards the exit from the warehouse. Carefully approach the exit and take out the gangsters guarding it#1....

May 11, 2016 · 2 min · 257 words · Donna Anderson

Chapter 12. 1

On the right there’s closed door leading deep into the mine. On the left behind the metal door[1]there’s a small warehouse. First go to the warehouse for the explosives. In the corner you’ll find a chest[2]with the gas bottles. Take one of them and go to the blocked passage. you should probably put the gas bottle near the door[1]and detonate it with the shot. When the passage opens move on....

May 11, 2016 · 2 min · 328 words · Andrea Reynolds

Chapter 12. 2

guides Last update:11 May 2016 Leave the tunnel and take the stairs leading to the bigger cave. The monster will attack you once more. This time it will catch and hurt the pastor[1]. The cave’s ceiling is supported by two wooden pillars. Behind them you’ll be safe enough to shoot at the beast’s eyes. When you shoot at them enough they will become red[2]. The beast will stop attack with its limbs and use them as the cover....

May 11, 2016 · 2 min · 298 words · Tina Payne