Center of Gravity

guides Last update:11 May 2016 Go forth, dealing with the monsters ahead. After opening one of the doors, you’ll see a force field (#355). Spirit walk to the other side and use the panel (#356) to turn of the barrier. Move on, to find yourself in a room filled with hunters. Press the button and go through the portal (#357). Enter the elevator (#358) and spirit walk. Use the glowing path (#359)....

May 11, 2016 · 3 min · 577 words · Elizabeth Walker

Central Base

guides Last update:11 May 2016 There is adeclassified symbolon the right wall before the turn. After activating it a strong wind appears, which makes moving and shooting more difficult. Move further and jump down. There are stairs on the left and on the right - after a momentTheronswill appear there. But the main attack will be carried from the right side. Now move closer to barriers and take cover, soBoomer’sprojectile can’t hit you....

May 11, 2016 · 1 min · 170 words · Joshua Miller

Central Control

guides Last update:11 May 2016 After riding down the elevator, run towards Container Terminal. Turn right at the first turn and start moving back, thus getting to aCOG tag. Now return to Container Terminal and use switch there. Turn left to see adeclassified missionsymbol on the wall. Switch the button on the left side of the door and go through it. Walk over the corridor collecting ammo along your way....

May 11, 2016 · 1 min · 170 words · Summer Lopez

Central Yharnam

There are two balconies and both of them are populated by enemies you have already seen on the streets. On the top you will find three enemies in total. Next to the corpse on the bar you will find theThick Coldblood. Here you should probably watch out for few mutated rats which are weak although fast. When you will defeat them you may go deeper into the sewers. You will ambushed from there by an enemy who really well fights with a long staff....

May 11, 2016 · 5 min · 952 words · Tyler Davis

Cerbere Landing' analysis

This is a close combat map, so infantry fights are popular here. Heavy machinery has limited role on Cerbere Landing. Swift movement, forming squads, teamplay and map familiarity are really important are the key to success. Pay attention to buildings disposition. Analysis:Hugegreencircle marks three flags placed in premises, in the centre of the village. Besides the whole slope of the mountain, there are two special vantage points. [1]is a high building in EU main base[I]....

May 11, 2016 · 2 min · 313 words · Frederick Bauer

Challenge: Autobahnring

guides Last update:11 May 2016 This organisation requires some changes from you. The changes below should provide you with everything you need for theSuper Promotion. My choice is Mitsubishi Evolution (X not IX!). Drag- Time for maximum tuning of your Charger if you haven’t performed it before. Also, be sure to check the car options and set them to optimal values. Time Attack- Use Viper, BMW or buy something else....

May 11, 2016 · 1 min · 169 words · Donna Davis

Challenger

guides Last update:11 May 2016 Name Challenger jot down Tank destroyer Tier VII Armament OQF 17-pdr AT Gun Mk. This vehicle connects traits of a medium tanks with features typical for a tank destroyer. In this case the characteristics of a medium tank are dominant. Once again you will be given the OQF 17-pdr AT Gun Mk. The rate of fire hasn’t changed, but accuracy and focus of the viewfinder have been upgraded....

May 11, 2016 · 3 min · 576 words · Larry Barber

Chamber of Night- Main Story

This first one is right next to the deployment site. Scan the crack and follow the marker to the next one, at the opposite side of the hole. Your next destination is the temple that you have visited in the first mission. As soon as you approach the gate, you will see a short cutscene. Apart from the regularAcolytesand a singleKnightwith a grenade launcher, you encounter a new opponent here - theOgre....

May 11, 2016 · 2 min · 398 words · April West

Change of plans

The Tattaglia family is in ruin, but still fighting - whose hand handles their operations from behind? He’s driving very fast, so step on gas and watch the traffic. Another cut-scene will start shortly. Now you’ve got to chase the assassins. It’s a really fast chase. In order not to lose your way, watch for the blue arrows. After getting on location, get out of the car and start a major shooting sequence....

May 11, 2016 · 2 min · 259 words · Samuel Li

Changing One's Nature

guides Last update:11 May 2016 Received from:Clara[Sundermount - Dalish Camp] Notice! you’re free to start performing the task after reaching localization [Sundermount - Dalish Camp]. After reaching the place look forClara#1(M25, 24). Now choose the exit of the camp which leads north-west#2. Heading north you will reach small ruins. Check them from the west, but at the same time be prepared to eliminate fewGiant Spiders#1. After winning the battle look forchest with ingredientswithAlchemically Sealed Flask#2(M25, 26)....

May 11, 2016 · 1 min · 179 words · Janet Murphy

Changing your equipment

For the start, purchase theHKD 302(it costs24 000$). If you’ve joined fields no. Also, sell your old trailer and you will receive additional4320$. By doing so, you should have no problem with obtaining the money you need. The new trailer will allow you to gather almost three times more crop. This way, your older sowing machine and cultivator will be able to work on fields no. 24 and 29 interchangeably and the new tool will work on field no....

May 11, 2016 · 2 min · 242 words · Nancy Spencer

Chaos in Harbour Town- Antigua

guides Last update:11 May 2016 How to unlock this quest:Speak toAlvarez. Basically you gotta eliminate few groups ofHellhounds. You could defeat two of these groups while you were traveling to the town for the first time. In this area you’re gonna wanna eliminate three monsters. You will be rewarded with 100 gold pieces. You have to eliminate only two monsters here. After you will eliminate these monsters you may want to release Flynn which is imprisoned in the warehouse....

May 11, 2016 · 1 min · 159 words · Daniel Wagner

Chaos Overture; Blood on the Sand

There is aMedium MedKit#1in a bathroom. Take it - you may need it in future. After you leave the room, you’ll find yourself in a corridor. you might turn left and explore adjacent, open room (known to you from a game trailer). When you’re ready to go, head the other side of the corridor. Do not forget to loot encounteredluggage#2. You’ll find money and other items, which can be useful at later stage of the game....

May 11, 2016 · 2 min · 425 words · Sharon Russell