Campus Grinder:

Shoot at them taking cover in the building. After you finish them off don’t approach the door you saw Boomers come out from. you might do that after you pick up25.Taglying near the place you started the level at. Inside you’ll run into a Theron Guard, don’t think -shoot. Make your way forward, find a sniper gun and use it to help your friends below. Run ahead and use the handle....

May 11, 2016 · 1 min · 184 words · Rebecca Mcdaniel

Capadocia (01-12)

guides Last update:11 May 2016 1st Fragment Right before entering to the underground, turn left. At the end of the path you will find first fragment. 2nd Fragment It is hidden inside the building. 3rd Fragment Go up the stairs in the south and then jump down to the north. Fragment lies in the corner. 4th Fragment It hovers under the wooden roof. 5th Fragment You will find it on the roof of one of the buildings....

May 11, 2016 · 2 min · 231 words · Matthew Roth

Capra Demon

guides Last update:11 May 2016 Description Humanoid goat-headed warrior, armed with two large swords. His speed and hit power might be problematic. Attacks and weaknesses Capra is vulnerable to lightning. you could block these attacks but if it is a longer combo, you’ll run out of endurance. 2)Two handed hit- Capra raises his swords and hits straight ahead. This is mighty blow which can be blocked but at high cost....

May 11, 2016 · 2 min · 224 words · Jordan Davis

Captain Your Country

In this case, your goal is to become your representation captain. You begin this mode from choosing your nationality. For this guide, I’ve chosen Poland. Game let play up to four players in this mode. Each player chooses his player, but all of them must be from the same team. you could also play without other players being present: in that case, CPU will play for them. Another screen let you choose the pop in of the player....

May 11, 2016 · 2 min · 256 words · Becky Harding

Captains

guides Last update:11 May 2016 Captains are a specific gameplay element ofWorld of Warships. They receive experience with each battle and from time to time they gain new level. For each level captain receives one point that can be spend on “learning” new ability. Captains can get up to 20 experience level. You start from level 1, so there are 19 promotions available. Due to that, the general amount of skill points is 19....

May 11, 2016 · 1 min · 197 words · Natalie Larsen

Captains Rescue

Next three Agents appear. We got to kill them too. We watch out for Niobe. They can seriously hurt her. We’re careful - the Agents are throwing large boulders at us from above. On this floor we repeat the thing with the mechanism and run on the next floor. Here we got to defeat all the Agents once again. The easies way to do it is to throw them down - they die instantly....

May 11, 2016 · 3 min · 538 words · Charles Forbes

Captive- Act II

The way outside is rather simple. Charge the upper wall withredand the one on which you are standing with thegreen. It opens the module and descends the wall on which you’re standing. After a moment, the platform stops and you could jump on the floor (screen above). Your task is to collect three cubes and place them in the magnetic engines (screen above). Move forward to see two respawning modules....

May 11, 2016 · 2 min · 305 words · Michelle Martin

Carbines

After they are unlocked by the engineer, carbines are available for all classes. The remaining accessories are completely optional, dependent on the preferences and your experience with the game. Suggested accessories:Laser, ERGO grip. Suggested accessories:Laser, Angled grip, Muzzle brake - then, Compensator . What follows is that it is not too precise over medium distance. Due to long reload times, it is better to do that in hiding. While conducting automatic fire, it has high horizontal recoil and it is carried away to the right....

May 11, 2016 · 2 min · 265 words · Mary Holt

Card division

There are variations to each of these groups. It is a division that concerns Heroes, Units and Fortune. Each of the fractions has a different approach to the play style. They are divided as follows: Inferno- An especially offensive faction. Haven- Haven is a unique faction which aims at healing its own units by using special cards. Stronghold- This faction can be best characterized by its special ability called Rage....

May 11, 2016 · 2 min · 240 words · Dawn Vargas

Cards list- part 6

Reusable after 30 seconds (Power Cost: 50). Knocks back small and medium creatures. Only affects ground targets. Description:Despite having moderate starting damage, Fire Dragon is a very strong unit, for two reasons. It causes the creature to soon become stronger than the most powerful colosuses of the forth Orb. For 250 Power you’re free to also getFire Dragonawith powefulRage. Knocks back small, medium and large units. Reusable after 20 seconds....

May 11, 2016 · 2 min · 276 words · Henry Leblanc

Cargo Dump

guides Last update:11 May 2016 This mission unlocks after you take over the outpostThe Hornet’s Nest. Enter the house and talk toWillis. After the conversation, collect the tracking gear. Drive your car towards the marked spot. In the spot, where the fence is destroyed, go down the hill (the screenshot). In the next search area, the package is among the branches of the tree, to the left. Swim inside the container to find the third package....

May 11, 2016 · 1 min · 200 words · Susan Martin

Carlyle's notes

The note lies inside, on the ground near the dead scientist. Coordinates: [X:436.3, Y:484.7] Locate the cave entrance shown on the screen. The note lies inside, at the end of the cave, near two bodies of dead scientists. Along your way you’ll come acrossTV set #15. Coordinates: [X:495.2, Y:447.9] Locate the cave entrance shown on the screen. The note is located inside, near the dead scientist. You have to reach the end of the cave and climb down few meters....

May 11, 2016 · 1 min · 202 words · Jamie Morgan

Carn Dum

You will come across a sewer opening and enter it. It will take you inside the fortress. Run through the corridor. You will see some prisoners who are by no means friendly. Soon you will reach a red sewage - turn left, and then right. Destroy the barrel at the end and go right again. Go at the end of the sewer. When you notice some goblins running away turn left to the parallel corridor....

May 11, 2016 · 4 min · 701 words · Kimberly Mendoza