Apotyre. 2

you’re able to agree or refuse. If you choose the second option, you’ll have to fight her. you could also use persuasion, so you’ll avoid the fight and keep the map. Whether option you choose, return to Steg to finish the missionM5(9). If you still have the map, he will let you keep it. it’s possible for you to find it in your backpack, in section “Consumables”. After using it, Steg’s family treasure will be marked on the map....

May 11, 2016 · 2 min · 345 words · Michael Pittman DDS

Apotyre. 5

She will offer you to betray rebels and join her. However decision you make during the conversation is not binding. Regardless of your choice, go to meet Crilgarin who awaits you nearby. She will tell you about magic powder, which allows avoiding a guard blocking the passage. Kill him and take the item. You have to use it in the northern corridor, which will lead to the large chamber. You’ll have to make final decision there....

May 11, 2016 · 2 min · 214 words · Stephanie Carr

Appendix- Arm and Wire Action category

Reward: New challenge. Kick in the Back Requirements: Perform a Zip Kick move twice on a single opponent. Requirements: Perform a Leap Up move. Comments: Fulfill this side challenge right away, while you’re still inside the building. Hand-to-Hand Requirements: Defeat an opponent in hand-to-hand combat. Comments: Use melee hits activated by pressing the B button on one of the first opponents you meet. Reward: Light Armor. Reel In Requirements: Reel yourself in three times....

May 11, 2016 · 4 min · 658 words · Steven Moore

Appendix- Enemy Combat category

Rewards: New challenge, Hip Shot. Slayer Requirements: Kill 25 guards (Grunts). Comments: This is also a very easy assignment. Keep attacking the guards using your favorite moves. Reward: New challenge. Headshot Bonanza Requirements: Kill 50 guards with headshots. Comments: I would recommend that you start completing this objective right away. Nemesis Requirements: Kill 350 guards (Grunts). It shouldn’t be a problem as long as you’ll explore all levels and kill anyone you encounter....

May 11, 2016 · 2 min · 320 words · Nathan Ali

Approaching the fort- Fort Rifugio

Three main paths are located in the western part of the map (number 5). In this case, it is advisable to climb the tower, eliminate the guard and sabotage the searchlight. You don’t have to take any of the main roads to reach the fort. East of the path, you will find the third Sniper Nest (blue spot number 3). Approach the tower from the west side, which will help you to stay unnoticed....

May 11, 2016 · 1 min · 153 words · Roy Miller

Aqueducts

guides Last update:11 May 2016 The door will open and you’ll run into Holtz (#63). He’ll recover you armor and install a sight in your Nailgun. you’re able to recover health too (medic is just few step ahead). Ready for action, go through the hatch. You’ll see the Hovertank (#64) - your new ride. The tank is armed with powerful cannon and machine gun. Steering and targeting is simple, vehicle reacts immediately....

May 11, 2016 · 1 min · 205 words · Michael Mcbride

Aquila's Head, Execution- Thieves Guild

Head towards his summerhouse (M32:11), which will be protected by his personalguards. venture to use two-handed weapons or area magic, so that you attack all of them at once. After eliminating the guards, it’s time to get rid ofAquilahimself (M32:12). The fight shouldn’t cause you any problems if you’ve dealt with the guards. After completing the mission, return toDes Mon(M20:64) and collect you prize from the chest. Execution The mission consists of finding the mage, kidnapped from the University....

May 11, 2016 · 1 min · 177 words · Patricia Lopez

AR Training

In case you fail, you just have to return onto the tower to hit it one more time. Using theGrapnel Gunwill prove very helpful in reaching the target. Use it to fly through the other gates and complete the challenge. This time things will be even harder than before. Fly through the fourth checkpoint below the tower#2and afterwards to the fifth and last one. AR Training (4 of 4) Head toAR Training (4 of 4) #1....

May 11, 2016 · 2 min · 397 words · Jean Perkins

Arcane powers

guides Last update:11 May 2016 Arcaneare six special abilities, to which you gain access early in the game. Four of them are used in combat, other two serve mostly for transport. Every combat power have threeElements, which are its modifiers. Every one of them have their set of upgrades as well. Power upgrades improve their range or regeneration speed, while upgradingElementsincreases their power and gives some special bonuses. for improveArcaneyou must collectSoul Clustersthat are scattered through the city and reach sufficient character level....

May 11, 2016 · 6 min · 1135 words · Jeff Eaton

Archer

guides Last update:11 May 2016 Name Archer Typ Tank destroyer Tier V Armament OQF 17-pdr AT Gun Mk. It is probably the most interesting of tanks added in the latest patch. Even on higher levels the cannon should be sufficient. Other advantages of this cannon are rate of fire, accuracy and horizontal inclination. The amount of hit points is 360. The key to good results is avoiding the center of the fights and depend on other tanks intel....

May 11, 2016 · 2 min · 350 words · Charles Moore

Ardea

You have to follow him until you reach the rebels' camp in Reddock. Your task is to find and kill a band of bilge rats, wandering nearby. you’re able to find them near the tower, sitting next to the campfire. When you’re done go back to Jack for your prize. He will give you the money without any problems. Talk to the leader of the Rebels! Quest is given by Hamlar from Ardea....

May 11, 2016 · 2 min · 285 words · William Smith

Area A: horseshoes #1-#13

guides Last update:11 May 2016 On a well by the road south of field 39. GPS coordinates: [434, 1986]. Look east of 39, right behind some boulders. GPS coordinates: [561, 1875]. On a boulder behind the hills between fields 38, 39 and 40. GPS coordinates: [642, 1731]. By a tree standing beside the road north of field 39. GPS coordinates: [288, 1776]. By the sheep pasture buildings. It can be found on a blue package from the side of field 38....

May 11, 2016 · 2 min · 294 words · Dr. David Mack

Area C: horseshoes #25-#36

GPS coordinates: [1933, 1998]. The horseshoe lies on the golf course, in the most south-east so-called bunker. GPS coordinates: [1914, 1804]. There’s a road leading east of the golf course. Beside it there’s a small rock and right next to it the next horseshoe. GPS coordinates: [1963, 1736]. In the garage north-east of the golf course, the horseshoe is leaning against a wall. GPS coordinates: [1932, 1576]. The horseshoe lies on the parking right beside the golf course....

May 11, 2016 · 2 min · 259 words · Keith Pearson