Act II's Nest

guides Last update:11 May 2016 Your main task here is to protect captain MacTavish. Try not to let him get killed. You will come across a big open area with many buildings in the distance. Your enemies will appear onroofsandbalconies. Keep an eye on thebuildings on the left. The first vehicle will arrive after a short while - shoot thesoldier behind the gunquickly. If you won’t manage to shoot the driver, look out not to get hit by it....

May 11, 2016 · 2 min · 274 words · Kayla Sanford

Act II: Dark Labyrinth/Last Stand

When Wretches attack you , bring out your shotgun. After you get out of the building, turn right and pick up18.Tag. You’ll find some ammo in the back of the gas station. What you better do is to tank your APC (using the handle). Locusts prepared an ambush here, so stay on your toes. When a Boomer appears, get into the building and finish him off from there. Also, watch out for the Wretches....

May 11, 2016 · 1 min · 181 words · Deborah Simmons

Act III- p. 1

guides Last update:11 May 2016 You will begin the level underground. When only you regain control over the character, head forward. You won’t be attacked by anyone here. At some point you will get to a blocked passage. Kick to make yourself a way. for survive, you have to leave this place in 15 seconds. Run forwards and to the right. Use the leash to throw away the object. That way you will unlock an escape route....

May 11, 2016 · 2 min · 384 words · Debra Johnson

Act III: Downpour/Evolution

guides Last update:11 May 2016 Go towards the buildings. Soon you should meet with some resistance from Wretches of a new kind. What makes them different from regular Wretches is the fact they had contact with Imulsion and explode after death. After killing the first wave, stock up on ammo and head further. Finish off two more enemies and find a brick building with a skull painted on a wall....

May 11, 2016 · 2 min · 328 words · Kristen Tucker

Act IV- p. 1

guides Last update:11 May 2016 You will begin the third chapter in sewers. Leave them by heading towards the light. Outside turn left and go through the narrow part to the metal construction elements. Grab them and get to the other side. Afterwards cross the wild river and head towards the nearby building. On your way there you will come across adropkit. Once you refill ammo, go inside the nearby hotel through the front door....

May 11, 2016 · 1 min · 194 words · Amanda Gonzales DVM

Act IV: Close to Home/Imaginary Place

guides Last update:11 May 2016 A few routine fights waiting for you here. Get rid of the Hammer, if you haven’t already. Go left to reach the cemetery. You’ll run into some more Drones, you know what to do. Go through the tunnel. On the other side hide behind the statue. It should provide for adequate fire cover. Then venture to go as far as you’ve got the option to crouching behind the barrier....

May 11, 2016 · 1 min · 186 words · Kiara Colon

Act IV: Imaginary Place/Entrenched

guides Last update:11 May 2016 The entrance isn’t guarded. Just after you come in, prepare a grenade - go right and use it to end the hole. After taking a few steps you’ll get attacked by Drones. Don’t get too close to them or you risk getting sliced by their chainsaw. Kill them hidind in the opposite room. A Drone will come in. Get rid of him before he gets the chance to cause trouble....

May 11, 2016 · 2 min · 422 words · Christopher Nelson

Act of Mercy. 1

Almost immediately after getting there you will be attacked by a group ofDragonlings#1. Stay cautious, as some Dragonlings will appear later on. Additionally you will come across a second group after beginning to explore the location. After eliminating all monsters, head east and turn south at the first opportunity#1. Luckily you won’t meet any monsters here. The basic difficulty of this fight is that the Apostate uses blood magic#2. It means that he can suck health out of your party and use it to heal his own wounds....

May 11, 2016 · 2 min · 278 words · Maria Evans

Act VI

guides Last update:11 May 2016 You will begin this chapter inside a demolished building, beside the stairs. Go down them (no one will attack you on your way). There you will also come across the firstdropkitin this chapter. In the corridor behind the dropkit you will be attacked by the first opponents. Some of them will be fast enough to dodge your leash. Move to the next room and be ready for another fight....

May 11, 2016 · 2 min · 400 words · Katie Thomas

Act VI- p. 1

guides Last update:11 May 2016 You will begin the level in a safe place. Head forward towards the stairs, go through the “greenhouse” and turn right. You will find thedropkitthere. At the end of the road there will be a wooden door. Kick it and go inside. That way you will get into a narrow, twisting corridor. Two mutants will attack you as go through it. STRATEGY: the narrow path creates a great opportunity to unlock theDRILLDO....

May 11, 2016 · 2 min · 363 words · Sandra Ponce

Act VI- p. 2

Before you get to them, they should die of sniper fire. Also don’t forget to use the nearbydropkit. STRATEGY: some enemies will be standing beside barrels. That way you will reach an elevator. Go inside and activate it. You won’t have to worry about getting attacked upon leaving it. Go through the nearest corridor and head to the exit. The next location will be really large. Its size could suggest a massive enemy attack, but it’s just a deception....

May 11, 2016 · 2 min · 252 words · Tina Dunn

Acta Non Verba I

Enter it and initiate the gold crate located there. Take also the C4 laying nearby. Get out of the building and go to the eastern part of the map. You’ll see there a few buildings occupied by enemy soldiers. Secure them and go to the riverside. Secure this place too and regroup with Your squad in the red smoke area. Your next task is to eliminate weapon warehouse and a fuel dump....

May 11, 2016 · 2 min · 336 words · Amy Martin

Acta Non Verba II

guides Last update:11 May 2016 Now find some wheels and go the town marked on Your map. You’ll be attacked by an enemy vehicle on Your way to the destination. Destroy it and leave Your car next to the ruins. Go to the red smoke, eliminating all the enemy troops You meet. Your next task is to eliminate a few stationary rocket launchers located in the town. I advise You to call in the artillery as often as possible....

May 11, 2016 · 2 min · 411 words · Michael Walker