15: Skurky's Law. 2

This challenge can be completed in theCourthousestage. Hide judge’s body and take his gavel. Return to the courtroom and place Hitman in the spot shown on the above screen. Wait until Timothy Hawke returns from the toilet and press interact key/button to set him free. This challenge consists of two main parts. First, you have to obtain a glassy shiv and this can be obtained in theCourthousestage. it’s possible for you to start completing the second part of this challenge only after getting to thePrisonstage....

May 11, 2016 · 3 min · 442 words · Sara Rivera

16- Walkthrough

guides Last update:11 May 2016 Destroy 3 helicopters with your remote controlled rockets to get an achievementFly-by-Wire. Your team is send to destroy the orbital station transmitter. Action begins in a plane carrying tanks. After a short flight you get attacked and you join rest of your forces on the ground. You have to destroy enemy tanks and keep close to your team. Continue following your group until you get to the military base....

May 11, 2016 · 2 min · 372 words · Heather Jenkins

16: Operation Sledgehammer

Hope police officer disguise can be obtained only in theCounty jailstage. Agency grunt disguise can be obtained in theOutgunnedandHope Fairstages. It is best to choose a single target, away from other enemies. Agency heavy trooper disguise can be obtained in the third or fourth stage. Evidence Collector General assumptions:You must find four evidences. First evidence can be obtained in theCounty jailstage. Second evidence can be obtained in theOutgunnedstage. Third evidence can be obtained in theBurnstage....

May 11, 2016 · 2 min · 423 words · Rebecca Johnson

16: The Power of the Wraith

Secondary objectives:While following Grublik, you should probably remain above him, for the whole time. Apart from the captain, there also is quite a number of the regular orcs. Use the Wraith mode to locate Grublik (the red silhouette). If you go for the latter, make a run at launch a successive surprise attack . After Grublik’s health bar turns green, make a run at grab him. From the list of the available actions, select Dominate and then Command....

May 11, 2016 · 2 min · 298 words · Jeffrey Thomas

17- Walkthrough

Mission begins from the transporter flight in the space. After that, you get a control and begin an action. Your only task is to move forward and eliminate enemies. When you kill all enemies, you have to join the rest of the time. Unfortunately, everything blows up when you want to enter through the hatch, pushing you aside. When you regain control, move up to get out of debris and widen your field of vision....

May 11, 2016 · 2 min · 270 words · Nancy Rice

17b: Kill Augustine

you strive for amassingBad Karma. Do not haste too much to reach the D.U.P. skyscraper and take a stab at eliminate as many soldiers, at a long distance, as possible. To use the shaft, you better activate Smoke power. you’re gonna wanna get to the neighboring platform. After you land onto the balcony above, be prepared to square off against another group of D.U.P. Again, you oughta wait for Fetch to use her powers to unlock access to the shaft here....

May 11, 2016 · 1 min · 175 words · Joshua Marshall

18: A Survivor's Guide to Zombieland- The Slums

Head to the internet cafe located in the southern part of the Slums (number 14bon the map). Right after opening the door, jump back because an exploding infected is inside. Moreover, be ready to kill some more Runners that will certainly come here. After the fights, enter the cafe and find theNotes. Now head to the broken bridge located in the eastern part of the city. pop crack open the trunk - you will activate the alarm and the car will fall down....

May 11, 2016 · 1 min · 158 words · Michelle Miller

18: Blackwater Park. 3

guides Last update:11 May 2016 Savage Sushi General assumptions:Poison Layla Stockton. Start with getting to the trophy room on the penthouse floor (screen above). Avoid laser traps and take U’wa tribe poison. Once you get the poison, return to the room on the ground floor and combine it with sushi. Straight to the Heart General assumptions:Kill Layla Stockton with a harpoon gun. Start with getting to the room with the whale skeleton and locate a harpoon gun (screen above)....

May 11, 2016 · 3 min · 460 words · Christine Chen

18: The Cure

Secondary objectives:it’s crucial that you Brand stealthily five orcs. It will then become your priority to eliminate them. Only with the alarm raised, will the mission be failed. you could start doing it now, or complete the secondary objective in the first place. you’ve got the option to visit the marked areas of the fort in any order. I recommend that you star by approaching the area located in the North-Eastern part of the stronghold....

May 11, 2016 · 2 min · 258 words · Jessica Cain

19. Generator Room

Opposite to them there’s a sink and an answering machine with a recorded message. Beside there’s also a room behind a fence, with some supplies inside. Place the pipes so that you’ve got the option to cross them to the turbines. Use the tentacles and ladders to get to the gantry cabin and onto the platform. Luckily its operator is alive and will give you a ride. This time you will have the chance to finish what you started the last time....

May 11, 2016 · 1 min · 181 words · Rodney Rodriguez

19: Countdown

It would be best to get it by attacking one of characters near the starting place. Evidence Collector General assumptions:You must find evidence. The only evidence available in the nineteenth game mission is located in the locked room on the higher roof. Infiltrator General assumptions:you’ve got the option to’t be spotted. You shouldn’t have problems with completing this challenge and using disguise will make avoiding enemies much simpler. Suit Only General assumptions:you might’t use disguises....

May 11, 2016 · 3 min · 466 words · Kevin Johnson

19: O Brother Where Art Thou?- The Slums

After arriving at the tunnel, go inside an locate the northern door. Search this part of the corridors and you will find Osman’s hideout. Talk to him to receive a task. You have to find Nazim. Search the first rooms to find the Keys near some dead body and a ventilation shaft. Go through the shaft to a small room. Watch out for the exploding zombie that will detonate underneath you....

May 11, 2016 · 1 min · 179 words · Nathan Ruiz

1: Awakening- The Slums

Difficulty level:easy Reward:750 experience Exit the starting room and listen to a short conversation with a Guard. Head to room number 190 (the mini-map will help you). Next to the door, you will see another guard, Zafer. Enter room 190 and talk to Rahim, standing on a large balcony. Interact with the elevator to find yourself on the thirteenth floor of the building. After Crane contacts the authorities from GRE, start to explore the thirteenth floor....

May 11, 2016 · 3 min · 460 words · Samantha Armstrong