10. The Great River

guides Last update:11 May 2016 Lucyran to the wall covered in ice and made some of it come down. She waited, however, for the ice to float in a way that made escape possible. When she inflicted enough damage, she quickly scampered off. This part of our adventure required nerves of steel and quick reflexes. The most important thing was to avoid colliding with the rocks… easier said than done....

May 11, 2016 · 1 min · 134 words · Ashley Wilson

10. What's next?

guides Last update:11 May 2016 When you collect equipment, many things may happen. It’s limited only by your imagination. This part of guide describes the most popular ones. Bandit or a hero? Two most typical player’s jot down arebandit and a hero.It’s not obvious that bandit is totally bad. Choice isyours,and no one has a right to force you to anything.You shouldhave fun. Such a player treats everyone as a threat and fires at all players....

May 11, 2016 · 2 min · 312 words · Pamela Hamilton

10: Reggie takes Flight

Marker for this mission is in the alley in the northern part of the mentioned district. When you begin the mission and listen to the conversation, start looking into the toilets on the marketplace. Very probably that a bio-terrorist you’re looking for is in one of the last toilets. Start chasing a refugee, who’ll be kidnapped by an angel after a while. Don’t give a shot to fire at the angel and chase him down....

May 11, 2016 · 2 min · 399 words · Antonio Shepherd

10: Searchlights- The Slums

Talk to Alfie again in the Tower lobby. The task is quite difficult, because you have to acquire the bulbs after dusk. No matter of which way you choose, reach the lighten up area, located right below the bulbs. Good news is that Volatiles cannot get you here. Nevertheless, stand on the roof of the van and plan your next move from there. Face the southern pillar of the bridge and start climbing in the place shown in the picture above....

May 11, 2016 · 2 min · 257 words · Ryan Dunn

11. Tarkath the traitor

guides Last update:11 May 2016 Received: After quest10. The Fall of Tie’Shianna. Not having more choice you have to stand up to fight. The struggle will not be easy, if you made ? The mystery of the bubbleand you have holy water - use it. WhenTarkathis about half the life, from the four directions reinforcements will come. Defeat them in the first instance, while continue watching out on the other warriors and on the Tarkath....

May 11, 2016 · 1 min · 176 words · Matthew Jordan

11: Heaven's Hellfire

Approach the open hatch and wait until Delsin goes to the nearby cellar. Look around and begin the first encounter with the main boss of this mission - He Who Dwells. At first, several words about this encounter in general. The last category is lava, filling the whole arena. Falling into lava doesn’t mean you’re dead, but you have to hurry onto the dry land. In such a case, changing into smoke or Light Speed power will be useful....

May 11, 2016 · 3 min · 497 words · Jenny Sparks

12.1. Duke Burger

Before it you will find an answering machine - the next step to unlockingCall Waiting. Inside the employee room you will find a cigar, smoke it for additional Ego. Return to where you landed and head into the proper direction. Inside the toilet you will reach there’s a puzzle involving the utilization of the shrinker. Before you shrink yourself, search the cabins. In one of them you will find a porn magazine which will give you another Ego point....

May 11, 2016 · 1 min · 159 words · Charles Medina DDS

12.3. Duke Burger: Part 3

There, beneath the corpse of a scientist (?) you will have the chance to find the Shrink Gun. Soon enough the aliens will start dropping reinforcements onto the roof. It’s a good idea to place a few mines beneath the vents and luring the enemies there. There you will find another Shrink Gun. By using it, you’re free to also unlockHe’s Got a hologram! Enemies will keep on coming, so keep an eye on your ammunition and explosives....

May 11, 2016 · 1 min · 147 words · Darius Mclean

12: The Museum- Old Town

Reward:20000 experience points Listen to the radio conversation with Troy and exit the building. you oughta locate the underwater tunnel shown in the above screenshot and enter it. While exploring the underwater corridors, avoid bumping into obstacles unnecessarily and do not explore the surroundings. Soon, you reach stairs and you might exit the water. Again, you oughta enter the water and just like earlier, you cannot take any longer stops....

May 11, 2016 · 3 min · 520 words · James Lowe

12: Tunnel Vision- The Slums

Wait until Crane talks to Aman over the radio. When you’re there, find Aziz and talk to him. Search the southern tunnel (one from the two marked on your map). launch the trunks of the cars that you find. You will find thePackagein a limo parked near the side door (number 8con the map). After obtaining the delivery, head back to the Tower (Toweron the map). Use the elevator to go to the nineteenth floor and find Aman in one of the rooms....

May 11, 2016 · 1 min · 191 words · Marie Jones

13- Walkthrough

guides Last update:11 May 2016 Kill five enemies without being detected to get an achievementCog in the Machine. As usual, you see a loading screen. After a while you should get to the post where you see several enemies. you’re free to attack first in here. Wait until one of patrolling man approach the truck and eliminate two enemies with one move. After cleaning up the area, Merrick will fire up the gate....

May 11, 2016 · 2 min · 424 words · Suzanne Stewart

13: Broadcast- Antenna

Reward:20000 experience points Note- This quest appears in your journal while you are in the Old Town, i.e. as a result of one of the meetings with Troy. In one of the rooms ahead, you stumble across a screamer. Right after you kill the screamer, approach the North-Western barricade, to have a mutant punch through it. QUICKLY, retreat into the location, where you found the shotgun. Climb onto the balcony here and wait for the mutant, and lots of bolters, to appear here....

May 11, 2016 · 4 min · 675 words · Sandra Randall

13: Fight Night

Factory guard disguise can be easily obtained in each stage. The Patriot’s costume is unique, because you have to stun or kill Patriot in thePatriot’s Hangarstage. It is best to distract him with throwable items and eliminate him in any secluded place. Patriot’s entourage disguise can be obtained in each stage. In thePatriot’s Hangarstage you have to attack one of Patriot’s men. In theThe Arenastage you might find a ready-to-wear disguise in the VIP box....

May 11, 2016 · 3 min · 472 words · Erica Carrillo