The Not So Great Escape

guides Last update:14 June 2016 Obtain further information and get to the location presented in the screenshot. You will have to hack KPA Transceiver, located in the building on the right. To get there, you have to reach the roof on the left, visible in the picture. From there you will get to the scaffold. There are planks behind the wall that will prevent you from accessing the building. Destroy them to get inside and hack the transceiver....

June 14, 2016 · 2 min · 233 words · Melissa Carter

Tomb of the Unworthy: Mountain Village

Before going in, pick up theGPS Cache. Light the torch and head through the tomb. You don’t need to keep an eye out, there’s nothing of value to find here. Stand in front of the platform with three cocoons. Jump over to it and immediately jump again, this time to land on the shelf with a lamp. Use it to light your torch. With it, go back to the platform with three cocoons....

June 14, 2016 · 1 min · 180 words · Nicholas Nixon

Boules competition and evidence gathering

guides Last update:13 June 2016 Once the case starts, enter the door leading to Holmes' room. initiate the map and go to theclub. Once there, you could explore the location. The conversation with the man in blue tuxedo will push the story forward. The game consists of three rounds and winning isn’t mandatory. Once the competition is over, go to Sherlock’s home onBaker Street. Once you return, you will notice Alice talking to Sherlock’s daughter....

June 13, 2016 · 2 min · 412 words · Jessica Horn

Investigation in the club

guides Last update:13 June 2016 Run to Charles and take a key from him. Now go upstairs and bring up the door. Walk towards the photography hanging ahead. Press on each of the characters, on the upper caption. Then activate detective mode and press the missing part of the photography. It will addphotograph from clubto your evidence. Now go towards the desk and press on each photo. Then take the documents from the desk:letter from jewelerandnotifications from bank....

June 13, 2016 · 2 min · 253 words · Samantha Smith

Reconstruction of events in the temple

guides Last update:13 June 2016 Walk inside the building and towards the globe. Put the missing part of the map to reveal the temple. Then kick off the deduction screen and assume that Albeit was lying. Press the globe again and move to the temple. Once inside, go ahead and turn right. You will get to a room with fields marked with symbols on the ground. The key to solving the riddle is the walls ahead and behind you....

June 13, 2016 · 2 min · 257 words · Bryan Phillips

Scenario settings

The choice will determine not only the campaign length but also the objectives awaiting you after the scenario starts. This scenario is recommended since it offers greater gameplay experience. Blitzkrieg scenario - 1 September 1939 In this scenario the game starts more than three years later. If the game skips historical facts, then you have greater chance for victory when playing these countries. Recruit The easiest difficulty level. You will gain additional modifiers that make the game easier....

June 13, 2016 · 1 min · 143 words · Rachel Sanders

Visit in hospital and in Albeit's house

Then go across the room and walk towards the man on the wheelchair. Characteristic points are: While speaking with the man, usephotograph from Clubcounterargument. Once he leaves the room, pick up theletter from hospitalfrom the table and notice the Tabasco box. Walk towards his clothes and check the circus leaflet. Go toHolmes' house. Walk towards the map next to the door and locateAlbeit’s house. It is in the eastern part of the city....

June 13, 2016 · 2 min · 294 words · Sherri Saunders

Creating Portrait and Searching Sam's House

Press the yellow button on the screen. You must notice following characteristic traits: Once you determine the portrait of the boy, continue the conversation. Press the button that will appear during the QTE sequence and then selectCaring Parentsfrom all available options. When another selection appears during the dialogue, pickTom is 8 years old. Once you finish all conversation topics, initiate the journal and selectWhitechapelon the map. During the journey you’re able to analyze evidence related to your investigations....

June 10, 2016 · 2 min · 261 words · Mark Jefferson

Escaping the hunter

guides Last update:10 June 2016 Run ahead after the sequence starts. You must hide behind obstacles and escape the hunter. Remember that your running meter is limited - it’s possible for you to’t run without any stops. The bullets are flying in straight line and Sherlock can avoid them if he suddenly moves to the side. When the chase starts, run forward and hide behind trees and rocks. After some time you will have to make another decision - this time turn right....

June 10, 2016 · 2 min · 224 words · Linda Jones

Following the smell of the cloth

guides Last update:10 June 2016 Go down and turn right. Walk to the end of the corridor and look through the keyhole of the door on the left side. You will see Tom’s photography. Holmes will decide that he must enter inside. It can be done by using lockpicks. Use lockpick number one to enter inside. Walk towards the documents on the desk, collect some evidence:newspaper articleandfarewell letter. Then compare the notes on the desk with the ones obtained in Lord’s house....

June 10, 2016 · 2 min · 230 words · Amber Mcpherson

The size of the army and replenishing casualties

Large differences in quantities of armies fighting on the battlefield have a huge impact on the morale. Even the most powerful unit will have its morale crushed and will route when surrounded by dozens of units. However, the upkeep cost of your army increases as you recruit more units. When you should be increasing the number of your armies and the troops inside of them? After several turns of such stagnation your enemies will have access to more powerful units....

June 10, 2016 · 1 min · 155 words · Kathryn Todd

Visiting The Pub and Following The Mysterious Character

guides Last update:10 June 2016 Turn left after leaving the house. You will witness a short cutscene. Turn again to the left after regaining control over the character. Enter the building marked as Old Tabard Pub. Sit at the table on the right side and overhear the conversation of two locals. Then go deeper into the pub and lean on one of the columns next to some other guests. Overhear the conversations at both tables....

June 10, 2016 · 2 min · 389 words · Jessica Huffman

Titan's Realm

guides Last update:09 June 2016 Trick Shot Kill a Lost Soul with another Lost Soul. to get to complete this challenge you must hit one skull with the Gauss Cannon when another is nearby. Two pairs of skulls can be found at the bridge at the beginning of the level. you’re able to do it with the help of Quad Damage after using the first green teleport. Dominator Kill 20 demons while using power-ups....

June 9, 2016 · 5 min · 938 words · Alexander Kelly