Jindosh Lock?

However there are a few constant values that will fit every situation. You should draw a 5x5 table, and write each element of the riddle. Warning!The solution below has been prepared for this version of the riddle. So we put Marcolla in the table, in the first column from the left. Let’s put green in the second column. Let’s put Absinth in the middle column. Absinth For a change, the sentence: the lady in blue sat left of someone in white....

December 12, 2016 · 2 min · 252 words · Justin Fisher

Paolo's body

The tips below can be used to complete the mission either through a bloodshed, or by peaceful means. First, reach the area shown on the screenshot - you’ll be standing before a crossroads. This way will allow you to gather clues that will help you defeat the enemies of both factions. Proceed to the upstairs balcony that will allow you to omit the main entrance leading to Howlers' territory. You should find yourself in the location shown on the screenshot....

December 12, 2016 · 3 min · 449 words · Daniel Wilson

Primary Target

The first objective of this mission is to intercept the communication between the NSA agents. Hack his phone to eavesdrop on the conversation. Another agent can be found a bit more to the south. This part of the operation will require you to raid an NSA hideout. Once you’re there, begin with deploying the Quadcopter and hacking the terminal on the roof. It turns out you’ll need to complete a data pipe bypass minigame to do it....

December 12, 2016 · 2 min · 268 words · Sara Brown

Reach the highest tower

The climb itself is linear, and leads the heroes to the destroyed roof of one of the ruins. Show Trico the neighboring destroyed pillars to continue the journey. Our companion will stop before he reaches the neighborhood of two hanging stained glass windows. Fortunately, you don’t have to complete another climb to reach them. Once Trico reaches the interior of the tower, point him to nearby bridge. Soon you should start approaching a new tower....

December 12, 2016 · 2 min · 277 words · Rebecca Gonzalez

Stolen Signals

Your task is to hack two devices located near Coit Tower. This will be a child’s play, since none of them are secured in any way whatsoever. Repeat the procedure at the second location. [+9000 followers]. This part of the mission will require you to reach a rig installed on the top of Coit Tower. Begin at the base and make your way to the top until you reach the highest balcony....

December 12, 2016 · 1 min · 161 words · Ronald Parsons

Ubistolen (Ubisoft's new secret game mission)

This will be a simple quest consisting of a couple of rather simple hacking tasks. it’s possible for you to now head to the Ubisoft HQ in San Francisco. After reaching the place, take a look around - search for the lift pictured above. Hack it and it will drive up to the building’s wall. Get on the platform, and hack the thing again so it takes you as high as it can....

December 12, 2016 · 1 min · 166 words · Joseph Mcdonald

Assist the shopkeeper (optional)

You should arrive at the area, where the first mission ended, i.e. the Overseers' building. One of the guards will have a key required to fire up the gate in a back alley. It’s strongly advisable, however, to get there via rooftops. This will allow you to avoid a trap set by awitch. The solution is to either ignore and bypass the witches altogether, or to use sleep darts on them....

December 9, 2016 · 2 min · 303 words · Tricia Brennan DDS

Establishing a path and powering the Capsule

For more readability, the chapter has been divided into the following parts: See the image above. The first path will be created from the point highlighted on this image. The main structure is still in the starting position. Get down to the elevator and teleport to the cave. Do not turn the small structure, which has been teleported together with you to Hunrath. Leave it after teleportation, and turn right after the stairs....

December 9, 2016 · 2 min · 264 words · Victoria Gregory

Examine the area

There you will encounter an unidentified ball of light and you will be transported to an unknown planet. What you will see at first will be quite similar to the island on which you started the game. On the nearby table there is alampwhich you’re free to examine and turn on. Once you thoroughly check the item, move away from the table and go through the gorge. You will encounter a welcomingsignwith which you’ve got the option to interact....

December 9, 2016 · 2 min · 255 words · Cathy Hernandez

Find out what Byrne knows (optional)

She will get you toCyria Gardens- the mission begins there. Now, proceed to the small hall under an arcade and enter the building. Walk up to the very end of the hall and take peep inside the right window. You’ll notice someHowlers, who have set a trap for civilians. When you’re done, proceed downwards - you’ll find a black market store there. Attention!Just as in the previous missions, the black-market store can be robbed....

December 9, 2016 · 1 min · 142 words · Matthew King

Kaptar ruins, shortcuts, and Farley's bedroom

For better readability, we’ve divided the chapter into appropriate sections. You will see the above vista. You’ll see a wooden structure that will let you reach subsequent locations. While going there, you’ll reach a stone ledge; a great skeleton towers it. Go straight ahead until you reachthe next wall-portal. Continue exploring by followingthe only path that’s now available. Ultimately, you’ll reach stairs. After climbing them, you’ll find yourself facing a chamber containing ateleportingdevicehighlighted above....

December 9, 2016 · 2 min · 368 words · Kimberly Watson

Villeins' bridges

you might use the method of trial and error, and you’ll eventually move a bridge. Nevertheless, all the symbols discussed in this chapter should be used in the order presented here. Then, you might use the tried paths shown below. Instructions:Each bridge requires the input of a defined number from the Villein’s numeration system. After inputting a single combination, press theblue buttonabove the panel to confirm the number. Below, there’s a list of bridges from this chapter....

December 9, 2016 · 3 min · 459 words · Kenneth Benson

Research points, locations 1-61

You’ll find it on a long desk next to one of the computer monitors. 2 The research point is on the building’s roof. Hack a nearby lift and use it to help Marcus to reach the roof area. 3,14 The research point number 3 is under the pier. Swim there while controlling Marcus. The collectible is behind a barricade - destroy it using explosive charges. 4 The research point is inside a huge computer in the playground....

December 8, 2016 · 22 min · 4639 words · William Ramirez Jr.