Batman trophies (01-12)

Pick up the Trophy#2. Shoot a line towards the western wall. Right after the ride begins, hold down the left trigger to slow down the process. Eventually you should reach a platform east of the Trophy’s location#1 #2. After reaching the small room, examine the ceiling. Use the Batclaw to grab the collectible#2. Detonate the charge and collect the Trophy#2. If there’s a destructible wall here, it means that you came for this Trophy too early....

February 1, 2017 · 2 min · 385 words · David Young

Batman trophies (01-14)

Note that the passage is guarded by a turret. Take out the Disruptor and use it on the turret to make in unable to attack#1. Walk past it and collect the Trophy#2. Unfortunately upon reaching it you will find out that the door leading to the cell is locked#2. Go out of the basement and check the corridor nearby the northern Courthouse exit. You should see electric discharges above you#1....

February 1, 2017 · 3 min · 605 words · Jeffrey Carter

Batman trophies (09-16)

Of course use the Explosive Gel to destroy it. Go inside and familiarize yourself with the assumptions of this riddle. You will have to push the Trophy sphere from the starting point#1to the destination point, i.e. the hole#2. You will use the two electromagnets to complete it. Send a charge, so that the sphere moves towards the magnet#2. QUICKLY turn right and once again shoot at the right magnet#1. Approach the hole and take the Trophy out of the sphere#2....

February 1, 2017 · 2 min · 359 words · Christopher Morrison DDS

Batman trophies (11-23)

After reaching it, collect the Trophy from the floor#2. After the gate raises, crouch and get inside#2. Find the ventilation shaft entrance here#1. After crossing the shaft, turn right#2. Afterwards move on and collect the Trophy#2. Equip the Cryptographic Sequencer and use it on the control panel on the left#2. Approach the mini-game and create the password#1. Afterwards enter the small storage and pick up the Trophy#2. Ignore the fact that the laser beams have caused the gate to locked and stand beside it....

February 1, 2017 · 3 min · 511 words · Donald Coleman

Batman trophies (12-26)

#18 and #23. Start off south of the Trophies, choosing the partially collapsed passage leading north#1. After reaching the new area, crouch down and pass under the partly raised northern gate#2. Equip the Cryptographic Sequencer and use it on the control panel here#1. Solve the mini-game by creating the password#2. Equip the Line Launcher and shoot it at the opposite wall#2. Right after shooting the line, press TB and Batman will jump onto it#1....

February 1, 2017 · 3 min · 479 words · Jillian Chase

Batman trophies (13-25)

Equip the Cryptographic Sequencer and use it to remotely hack the control panel behind the fence#2. Begin the hacking mini-game and create the password#1. Afterwards grab the Trophy hanging from the wall with the Batclaw#2. TROPHY 15 Gadgets used: Remote Electrical Charge Start off east of the Trophy’s location. Afterwards head west and collect the Trophy#2. After landing on the ice, turn around and confirm you’re west of the secret#1....

February 1, 2017 · 3 min · 454 words · Daniel Oneal

Batman trophies (19-28)

to make it safe, start off by detonating the two proximity mines marked on the screen above. You of course have to use the Disruptor in both cases. After reaching the spot showed on the screen#2, turn slightly to the left and afterwards right. After reaching the corner of the labyrinth of course turn right. Go pass the recently destroyed mine and turn right once again#1. Afterwards safely leave the minefield following the same way....

February 1, 2017 · 2 min · 406 words · Richard Sutton

Batman trophies (25-36)

They lit in a determined order: first, fourth, third, fifth, second. In return for turning off all five question marks, you will be able to take the Trophy. Spray and detonate the Explosive Gel and you will be able to collect the Trophy#2. Use the Disruptor on each to detonate them#1. Afterwards pick up the Trophy#2. Reach it using the Batclaw. After reaching the new location take a look around for a Trophy#2....

February 1, 2017 · 2 min · 306 words · Crystal Rojas

Batman trophies (26-37)

Note that stepping onto it will cause a timer to start#2. Quickly run to the edge and jump onto the lower ledge#1. Now turn around towards the construction on which you were standing just before. Stand by the plate furthest from the Trophy#2. to solve this puzzle, you have to run across the plates#1at the exactly proper moment. you’re gonna wanna step onto each of them when it turns its colours to green....

February 1, 2017 · 3 min · 515 words · Brooke Soto

Batman trophies (29-37)

it’s possible for you to’t enter it yourself, so equip the Remote Controlled Batarang. After throwing the Batarang, speed it up (right trigger) and fly straight#1. give a shot to hit the first interactive question mark this way#2. be ready for a right turn soon afterwards#2. Now you just need to lead the Batarang into the second interactive question mark#1. Approach the open cage and pick up the Trophy#2. you should note that you might use the Grapnel Gun to reach the upper balconies#1....

February 1, 2017 · 3 min · 526 words · Rachel Brooks

Career progress

But you have to remember that such move involves losing all progress in the current list! I personally recommend getting interested in Race list, because it is fastest to complete it. In case of Drive lists there are completely different challenges. In the case of Drive list there is also more complicated task connected with using the turbo technology. Race list is the easiest and least complicated one. All three lists have same objectives and one of the requirements is to destroy a police car....

February 1, 2017 · 2 min · 324 words · Kenneth Calderon

Caryon's Scar M11

New potential team members Dangerous enemies (bosses, elite monsters etc.) Ionni Brathr FragmentYou will meet several Eyeless' and Kraken inside. It is the final boss of main storyline of White March Part 2. The map presentsCaryon’s Scar. You will encounter a lot of dangerous enemies, and combat seems the only possible solution. In the southwest part ofCaryon’s Scaryou will find a cave where you will defeat the final boss. This site is not associated with and/or endorsed by the Paradox Interactive or Obsidian Entertainment....

February 1, 2017 · 1 min · 94 words · Anthony Miller

Catwoman

With the Caltrops, it’s worth to use Quickfire option activated by pressing the left trigger and B. afterwards locate a large group of enemies (e.g. inmates standing beside the Courthouse) and attack them, aiming for a high multiplier. After gaining a high enough value, activate one of the above skills. Quickly start attacking again so that the multiplier doesn’t reset and soon afterwards activate the second skill. Luckily the game informs you each time if the jump was ideal, or too late or fast....

February 1, 2017 · 1 min · 133 words · Paul Espinoza Jr.