Act IV and the Bunker

When you enter Merlaut hotel, you will find another audio log at the reception desk. There are as many as 6 audio logs (Engineers audio logs). you’ve got the option to pick them up during a mission or later, after the mission. The next recording is in front of the western building by the tracks. At the south end of the island there are some containers. Between them you will find an audio log....

February 2, 2017 · 1 min · 140 words · Kimberly Mercer

Activating the cable car

You will findOutput Reg. To the left, you will find a lever. Pulling it will make a ladder appear. Use the ladder to reach level B1 (a room with a typewriter)(M4,11). There are two control panels here and you should place the coils inside them.Billyshould already haveInput Reg. The second coil -Output Reg. It will start the cable car. Moreover, check ifRebeccahas the grenade launcher with her, or at least the shotgun....

February 2, 2017 · 1 min · 135 words · Jesse Mann

Basic information and map

They are divided into two groups -nearandaway from the shore. The last one is close to the shore but, in no way does this change its status. The underwater locations need to be sailed up to and moored at in the designated area. After a short cutscene, Edward will go underwater. you gotta dive to get to them but, sooner or later, Edward goes out of water. Most often into a cave or ruins....

February 2, 2017 · 1 min · 198 words · Ana Ward

Books and Scrolls p. 1

Also, we listed all the journal entries you get from reading certain books and scrolls. Remember to sell each book after reading it - it won’t be of any use to you anymore. Books and scrolls can be sold for 20% of their original price. Prices listed below are the “official” amounts of money you have to pay the vendors. Fairytales and Stories (50) Sold byAntiquaryat the inn in the outskirts (M5....

February 2, 2017 · 2 min · 421 words · William Baker

Burner Phones

They come in the form of phones that contain an audio recording, scattered all around the game world. The third phone also is in the warehouse, on the upper floor. This time around, it is lying on the desk. The next phone is on the makeshift bed under the bridge, close to the bunker’s entrance. The fifth phone is in Pawnee. The sixth phone is on one of the houses, on a small estate in Pawnee....

February 2, 2017 · 1 min · 145 words · Breanna James

Costlemark Tower

Remember to replenish your supply of curatives, especially Elixirs and Phoenix Downs. Name Hints Bussemand Vulnerable to Greatswords, Machinery, Light and Fire, resistant to Lightning. Gelatin Vulnerable to Lightning and Light, resistant to all other types of weapons, absorbs Fire and Ice. Yojimbo Vulnerable to Polearms, Firearms, Lightning and Light, resistant to Fire. Capable of causing Instant Death to several characters at once. Nagarani Vulnerable to Swords, Shields, Lightning and Light, resistant to Fire....

February 2, 2017 · 3 min · 518 words · Christopher Anderson

Crestholm Channels

There are multiple floors here, connected in weird ways and places. Fortunately, with this chapter you should have no problems locating the mentioned switches. The recommended level for this dungeon is 50. Crestholm Channels can be found in the eastern part of the map, to the east of Hammerhead. The exact location can be seen on the above screenshot. Name Hints Bussemand Vulnerable to Greatswords, Machinery, Light and Fire, resistant to Lightning....

February 2, 2017 · 3 min · 480 words · Kyle Hayes MD

Cross the building- Barry

Then, head right, where you pop swing open the door at the end of the corridor. After that, watch out for the attack of four mutants. attempt to shoot to their heads, or eliminate them with the SMG quickly. In the crate on the left side of the room, there isSMG ammo. Then, follow the corridor and hop over the barricade to get into another, wider passage. Now you cut toNatalie....

February 2, 2017 · 3 min · 503 words · Jessica Brown

Cross the village- Barry

Along the path,Natalienotices an invisible,, as of now, monster. You encounter it in a moment but now, head towards the beach, behind the blue house. After you exit the building, head deeper into the village and prepare for a small shootout. After each utterance from her, change your position accordingly. Fortunately, the mutant is not too tough so, several pistol shots will do the job. For dealing with the three locks, you will be rewarded with arare parts crate....

February 2, 2017 · 1 min · 163 words · Kyle Ellis

Data uplink

guides Last update:02 February 2017 The most difficult of the minigames. Your task is to carry the sphere over from the left to the right. They also are the only ones which do not move. The remaining ones move constantly up or down. The red linesare the dangerous ones. After you touch to them, the sphere will appear back at the beginning. Note that the sphere is influenced by the direction and the speed with which the line moves....

February 2, 2017 · 1 min · 181 words · Kristen Cox

Description of the available skills

guides Last update:02 February 2017 The Abilities Tree has been shown in the above screenshot. THE NAME OF THE SKILL DESCRIPTION AND COMMENTARY Focus Unlocks focus, i.e. Stealth sprint Decreases the risk of being spotted, while sprinting. Critical Focus Focus regenerates whenever Aiden is at the brink of dying. Improved Focus Extends the duration of Focus. Unlock this skill if you use Focus often, during combat or car chases. Slowed Focus...

February 2, 2017 · 4 min · 816 words · Keith Williams

Design plans

guides Last update:02 February 2017 Black Trench There are two chests to the south of this location. In the second one, the Southern one, there is adesign plan of flower sail. Blue Hole The chest with the design plan is in the North-Eastern part of the location. There is no other there so, you cannot mistake it for any other. Inside, there is adesign plan for the elite cannons. The design plan on the rightmost of the three chests....

February 2, 2017 · 2 min · 227 words · Allen Kelly

Disable the alarm- Claire

Your task is to turn it off. To do this, head towards the bar (the location, where you started this episode). Right in front of the entrance, you might kill the opponents around the door. Then, get ready for a tough fighting with a group of opponents. Your task will be to survive and stop waves of the incoming opponents. Be stingy with your ammo and shoot with determination, at best from a closer distance....

February 2, 2017 · 2 min · 302 words · Brandon Rivera