Remains of the Day| Walkthrough

guides Last update:16 May 2017 The mission will start automatically once you complete act I. Your job is to infiltrate hostile HQ and find clues that will lead you to the shooter. Eliminate two soldiers patrolling the cave. Exit the cave and head to the location marked on your map. On your way you will come across two more soldiers. The order in which you will gain information is not important....

May 16, 2017 · 2 min · 237 words · Rebecca Lee

Rotki Lions I and II-Ops

Accept the mission, use the car and go to your destination. You should reach the spot presented in the screenshot. You have a perfect view over the entire facility. Your task is to steal the supply truck and bring the goods to civilians in a specific location. to get to do that there are two things that you gotta complete. First of all, it’s crucial that you secure the outpost, which means killing all the separatists....

May 16, 2017 · 2 min · 311 words · Brenda Ruiz

Typhoon Powers

the power harnessed from scanning Typhoons. Enter the men’s bathroom and use the large rupture in the floor to descend to the floor below. Proceed to the large glued-up wall. Unexpectedly, the wall will be ruptured by a few Mimes - eliminate them. Use the opening to enter the next room and search the body belonging to Janos Jozsef. You’ll find aPsychoscope- take it with you and Morgan will equip it automatically....

May 16, 2017 · 1 min · 182 words · Michael Perkins

Detour

guides Last update:15 May 2017 The following page contains a walkthrough of theDetourmain quest inPrey. This is a lengthy mission that requires getting to the archive located in the vicinity of Arboretum. Kill the Phantom or give a shot to bypass it using the metal elements at the roof. Go through the door toPsychotronics. The one on the right, leads to the men’s room. There are no monsters there either, but there are some crates blocking access to it....

May 15, 2017 · 5 min · 875 words · Melanie Mcmillan

Find clothes for Oscar| Walkthrough

Exit the cart and talk to Ayawaska and Kurk. Exit the amusement park and approach the automaton sitting on the bench right from the stairs. You’ll have to get some clothes for it. Enter her room; when Kate excuses the Youkols, enter the room again. Katerina will be sitting at the table on the other side of the room. Talk to her - give the activation key back and tell her you need some clothes....

May 15, 2017 · 1 min · 135 words · Amy Hernandez

Get rid of the monster| Walkthrough

Then, look under the first chair in the next row. Look inside and move the things on top to find aflare. Leave the quarterdeck and proceed to the stern. Head for the giant floodlight on the stern and use the flare on it to distract the kraken. Get back on the stern and smash the floodlight. Climb the chest and smash the light. Proceed along the starboard. Use the stairs to climb the catwalk on the ship’s bow....

May 15, 2017 · 2 min · 252 words · Allen Yu

Hardware Labs

Completing these missions is completely optional but it will let you obtain valuable items. You learn fromJanuarythat the titular propulsion system is useful if you want to move in space. Fortunately, unlocking the propulsion system is not that complicated. when you get there you must findArtax Propulsion System Fabrication Plan. A fabricator can be found in the same place where you found the plan. see if you could craft the propulsion system....

May 15, 2017 · 2 min · 403 words · Kyle Farrell

Repair the automaton| Walkthrough

Since you don’t have the tools, you have to leave it for now). Go through the gate that stands ajar at the top of the stairs. You will be outside again, on a pier with train tracks. Go further right and you’ll reach another vehicle with another automaton inside. Zoom in on the vehicle, especially the back of it. On the lower half of it, there’s a winch with a hook there....

May 15, 2017 · 2 min · 281 words · Robert Phillips

Restore electricity in the park| Walkthrough

Use the trap to go down to the pier and head right. Once you reach a destroyed section of the pier, use the broken planks to descend to the beach. Proceed to the right until you see a wooden, stilted house - head there. Climb the ladder and circle around the house. You’ll find atelescopic hookpropped against one of the walls. Climb down the ladder and return to the pier the same way you came....

May 15, 2017 · 1 min · 140 words · Lisa Hamilton

Support Abilities: Viking

They range from buffing the resistance of your party members, through healing through combat cries and taunts. It is a good idea to have one, or two party members with several of the skills. The former group ensure a bonus to resistance and other statistics. The most useful action is Loki’s Favour from the last tier which ensures a bonus to critical damage. One of the most practical skills. Heal allows you to restore your health points during the battle....

May 12, 2017 · 2 min · 218 words · Anthony Carter

Utility and passive abilities: Viking

The majority of utility skills affect works at camps. The higher tiers ensure higher effectiveness of performing specific duties. Constitution ensures lower risk of infection and it is not too expensive. It is a good idea to pick it for every party member, if possible. Diplomacy unlocks new dialogue options, thanks to which you have a wider array of options during conversations. Usually, they lead to solve a problem the easier way, or offer better rewards....

May 12, 2017 · 2 min · 294 words · Tina Horton DVM

A Call for Help| Walkthrough

Here, you might find hints that will help you complete it. Turns out you are in the school canteen.All doors except for the one in front are locked. There is a piece of paper with another hangman drawn on it on the table right next to you. Go in the indicated direction. After you enter the corridor, take thebatteryfrom the table by the TV. Next, turn left. You are in the same place as at the beginning of theSt....

May 11, 2017 · 2 min · 228 words · Andrew Cantu

Jessica's Death| Walkthrough

Here, you’ve got the option to find hints that will help you complete it. After a short cutscene, you have to go forward through the ventilation shaft. After a while, the construction will collapse under your weight. When you walk near one of the cupboards, it will open. Inside, you’re free to find a music box. Blake will wind it up and put it back into the cupboard. you might exit the small room through another door[1]....

May 11, 2017 · 1 min · 133 words · James Elliott