Coliseum and the first key- Walkthrough

Climb up the stairs and approach the metal key. Collect it, approach the wall and use it to launch the way ahead. You will reach a big Coliseum. First, take the passage on the left and climb up the stairs. Move a bit ahead and go towards the tower. After a while, the bridge will crumble behind you. Climb up the stairs and you will run into a hole in the ground, after a while....

June 9, 2017 · 2 min · 267 words · Sherry Mckinney

Jumpstarting the remaining robots- Walkthrough

guides Last update:09 June 2017 Approach the shining sphere and pick it up. Carry it to the field found east from the entrance and wait until the robot stands on the tile. Make your way through the bridge and bypass the pedestal (which is currently inactive). Reach the other side of the bridge and begin following the fox. You are now standing before a challenging climb. Use the planks, ledges, and other protruding elements to climb to the top of the wall....

June 9, 2017 · 2 min · 223 words · Erin Williams DDS

Lighting up the chamber- Walkthrough

Use the stones to continue the climb and get a hold of the ledge to start moving right. Move up and jump on the white mechanism to break the chain and bring some light to the chamber. Jump below and approach the lit wall. Use it to start climbing, then turn left. Jump through the stone and continue moving left to reach a new mechanism. Jump on it to bring more light to the hall....

June 9, 2017 · 1 min · 153 words · Kaylee Gibbs

Meeting the beast and the first mill- Walkthrough

guides Last update:09 June 2017 After you have dropped down, hide immediately under the stone structure. After the screen stops glowing red, run ahead - to reach the next stone structure up ahead. Keep doing that up until you reach the crypt. Inside there is a new key in of puzzle. After it is voice-activated, the figurine turns in your direction. you’re able to use it to turn the wall inside and continue your journey....

June 9, 2017 · 2 min · 300 words · Dylan Johnson

Find Simon Steiner| Walkthrough

guides Last update:06 June 2017 Once you’ve found yourself in Valsembor, make your way right. Go past the ferry and follow the coastline. You should encounter a very drunk person in a captain hat - talk to him. Turn right at the junction and use a single door below the signpost to enter the tavern. Leave the building and turn right. Climb the stairs - you’ll see the shopwindow and the entrance to Steiner’s workshop....

June 6, 2017 · 1 min · 134 words · Tara Murphy

Find the activation key| Walkthrough

guides Last update:06 June 2017 Go back inside the park. Right after the gate, turn right and go all the way up the stairs, as shown above. Then zoom in on the dashboard and closely examine the gauges there. Lower the lever on the right with your mouse. The car will slowly accelerate. When it stops for the first time, remove the25shank. Kate will exit the car. Take the stairs near the bottom of the screen, and then go left (up the screen)....

June 6, 2017 · 2 min · 231 words · Alex Jarvis

Get the right ignition key| Walkthrough

guides Last update:06 June 2017 Leave the ferry and head to Steiner’s workshop. There, you find Sara - tell her about the situation and you will receive acrank. Go to the basement where in the center you’ve got the option to find a ferry model. Take a look at the plate about the Krystal, fixed to the stand. Then, zoom out. Now zoom on the ferry’s right broadside. You must point the correct numbers in the right order by using the dial on the left....

June 6, 2017 · 1 min · 193 words · William Thompson

Give the ghosts a signal (smoke)

Enter using the ladder and talk to Ayawaska. Move the junk there to uncover theAyawaska’s staff. From the chest at the entrance, take thelighterandknife. Start from the top - the four chimneys. Zoom in on each and turn them right with the mouse. The lowest handle should be switched into a vertical position. Press the button to bring up the doors. Form the first one from the left; take achunk of yellowandblue resin....

June 6, 2017 · 2 min · 362 words · Jesus Chapman

Load the coal on the Krystal| Walkthrough

guides Last update:06 June 2017 Time for crane puzzle! Go on the dock. For now you shouldn’t touch the lever coming out from the ground - it should be facing right. Take thedrainpipelying on the pallet in front of you. Also, take therodleaning against the box on the left. Go left - notice the green coal chutes located near the walls, on both sides of the room. Hit them with the rod to make it check which are full and which are empty....

June 6, 2017 · 1 min · 190 words · Miguel Young

Look for the watcher on the other side of the river

You will se Kurk there - talk to him. Kate will promise to go across the bridge and talk to a Yukol guardian living on the other side. Approach the window (on the left, next to the bridge) and talk to the guard. He will allow Kate to cross the bridge if she manages to get the mill wheel going. On the terrace below go back a bit and use another ladder to get below....

June 6, 2017 · 1 min · 178 words · Joseph Brown

Open the conduits| Walkthrough

Go up the stairs that can be seen in the passage on this side of the track. You will see Oscar there. Outside, go straight ahead (towards the bottom of the screen) and to the right. Right behind the green van, go to the near sidewalk. Go past the building with the partially boarded windows and enter the next one through the open door. It’s a small bank. Take theshearsthat are lying on the floor next to it....

June 6, 2017 · 2 min · 220 words · Diana Peterson

Return to the hospital| Walkthrough

guides Last update:06 June 2017 To get to the hospital, first you gotta reach the train station. Once the cart rolls down, pick up one morewedge-the small one- from where it was standing. When on the square, head for the building on the left. Go across the fence and approach the building. give a shot to pop kick open the door. Unfortunately, it will be locked. This will pop fire up door....

June 6, 2017 · 1 min · 148 words · Katherine Benjamin

Send the key to the Jukol by a courier| Walkthrough

Show him the key blueprint. He will suggest that Kate should send the key to be repaired. She can send it by a Jukol owl. venture to draw the attention of the owl sitting on the top of the tower. Leave the room and go left. Go past the Doctor’s office and head through the open, sky-blue door. You will notice a man sleeping on the bench - zoom in and stealAnton’s key....

June 5, 2017 · 1 min · 166 words · Ricky Valencia