The Sallow Man

guides Last update:13 October 2017 Note:completing this quest automatically cancels theAn Unlikely Patronquest. Use the Black Mirror to contactThe Sallow Man. He will demand you bring him Alexander’s head. Alexander is in theTemple Of Tir-Cendelius, where he congregated with a group of loyal magisters. You will have to fight them. Watch out the units on the platforms! After the fight ends, take Alexander’s head and use the Black Mirror. This will reveal the Black Ring’s hideout, guarded by a troll namedKrug....

October 13, 2017 · 1 min · 200 words · Larry Mullins

What not to do in Stardew Valley?

These are several hints and phenomena that you should avoid inStardew Valley! Each seed has a specific growth period that you might look up in your inventory. If the season ends in 2 days and you plant, you will be unable to harvest crops. Because the game will not let you anyways. Staying up after 2 p.m. leads to loss of consciousness. Neither coffee nor cola will help you. Upgrading the watering can means that you lose it for an entire day....

October 13, 2017 · 1 min · 151 words · Natalie Mendez

Enlistment and Upkeep

This chapter provides information on enlistment of armies and their upkeep. Each army may comprise up to 20 units, including a Lord. The list of available commanders will pop up, including their price and upkeep costs. Lord’s characteristics may have and personal effect (e.g. increased damage dealt), may affect the entire army, or specific units (e.g. decreased upkeep cost). Characteristics may have both positive and negative effect. The downside of this throw in of enlistment is increased time and higher costs....

October 12, 2017 · 1 min · 204 words · Calvin Allen PhD

Unit Statistics

guides Last update:12 October 2017 The ability to read unit statistics is key during enlistment and battles. Base statistics of all playable races can also be found in the panel of your own battles. Thanks to statistics, you could quickly asses combat value of and given unit. For example, units effective against big enemies will have and bonus to fighting against cavalry and monsters. Against heavily armor units, use ones with big weapons with armor piercing....

October 12, 2017 · 1 min · 165 words · Ryan Buchanan

End game

You are in the same room where you left it. You must choose the ventilation window and go through it. You will move to a new room where you should probably use the green cube from your inventory. This will allow you to move on to the next room. In this room you have to choose the screen next to the door. You will see another minigame, which will again consist of collecting points with a snake....

October 9, 2017 · 2 min · 292 words · Tom Farrell

The attic and other dimensions

Take the stairs up. When you go past the door to your room, proceed further until you reach another staircase. so you can initiate the door, use the key from the globe. It’s the second from the left on the big bar (highlighted above). When you get to the attic, go right. Tear the blanket down. You will see the portal. Insert thegreen keyyou’ve found in the brother’s room at the beginning....

October 9, 2017 · 3 min · 427 words · Jessica Hall

The home and brother's hideout

you’re able to find it in the wardrobe on the left next to the stairs. so you can throw the stuff from the top shelf, you have to use the kick. Just poke the shoes and then the box. You have to go downstairs to find the batteries. Open it and take the batteries. This will allow you to earn an achievement. After obtaining the flashlight, you will be able to enter the basement....

October 9, 2017 · 1 min · 190 words · Randy Figueroa

An Existential Crisis's Coast

guides Last update:06 October 2017 you might agree to help and dig up the grave. Thanks to that you could meetCrispin- an Undead philosopher. He wants to play a game during which you must answer three questions. The only detail is that an incorrect answer will cost you your life. All parts can be found inRyker’s mansion. They are located in the following places: Read them all. Each one of them contains an answer to one question....

October 6, 2017 · 1 min · 134 words · Madison Perez

Bound By Pain's Coast

guides Last update:06 October 2017 The second crypt contains a possessed Dwarf. so that reach the room in which the Dwarf you must fix a lever on the door. However, opening the door requires the right energy. Use Spirit Visionand speak withBrother Kalvin’sghost. you could convince him to let you in or you could use Source Vampirism on the spirit. Regardless of your decision, the door is now open. You must now face a Dwarf....

October 6, 2017 · 1 min · 145 words · Brittany Roberts

Opposites Attack's Coast

guides Last update:06 October 2017 InRyker’sbasement you’re able to meet a turtle calledBettythat loves a rat calledRory. She asks you to bring the rat to her. Roryis near an entrance to the basement. Speak with him and you will learn that he is very hungry. Use this knowledge.Create a path made out of food that leads toBetty.The rat will go straight to the turtle. The distance betweenRoryand the turtle is marked in a certain way....

October 6, 2017 · 1 min · 130 words · Dr. Leah Andersen

The Silent One's Coast

guides Last update:06 October 2017 The first crypt contains a possessed child. There, you’re able to see an undead cat calledButtons. Then, you must destroy thePillarsthat guard the child. Speak with him and make a run at take him out of the hole. You will have to use Persuasion. The only dialog line that works is the one connected to Strength. If you won’t be able to do that four times, you will fail the quest....

October 6, 2017 · 1 min · 120 words · Albert Fox

All In The Family's Coast

guides Last update:03 October 2017 1.Stonegarden-Tarquin 2.Stonegarden-Johanna Surrey’s Tomb 3.Bloodmoon Island-Bloodmoon Island Archive Tarquincan be met inStonegarden. Speak with him and he will ask you to retrieve a mysterious artifact. The item is located inJohanna Surrey’s TombinStonegarden. Inside of it you might find petrified people. Now, you must go back to the tomb and kick off the door. Use them and fire up the door to a room with sarcophagus and to an adjacent room....

October 3, 2017 · 1 min · 207 words · Theresa Perez

Powerful Awakening's Coast

you’re free to find her hanged near the bridge that leads toDriftwood[1]. When you decide to cut her rope, you will be immediately attacked by magisters guarding her. After the fight, you must speak withSiva. This time, it’s possible for you to find her in her house inDriftwood[2]. During the conversation, she orders you to open a shelter. She will also give you a code to a hatch. This reveals the hatch that requires a code given to you bySiva....

October 3, 2017 · 3 min · 604 words · Emily Smith