Escaping from the police station

The information on how to get the first electrical part is in thePolice parking garage - Leon’s pathchapter. Green key (clubs) Leon must reach the rooftop. Go up the stairs and reach the balcony. Go down the ladder. Go out on thebalconyand use the ladder to go down. Go back on the upper floor, near the burning helicopter. The next switch is on the right wall(4)- use it to extinguish the flames....

January 31, 2019 · 2 min · 327 words · David Sloan

Find a chess piece

The previous chapter focused on queen and king chess pieces - this chapter’s topic is thetower chess piece. Leave the hideout, cross the bridge, go through the EXIT door, and down the stairs. Move the lever, bring up the grate on the water, and head straight. Get on the platform on the right and use theT-shaped toolto initiate the gate. Use the lift to go up. The small room contains ahip pouchand aroll film....

January 31, 2019 · 1 min · 165 words · Denise Perry

Find chess pieces

There, you will find a save point and a metal chest. T-shaped tool and safe Leave the hideout and use the lever to lower the bridge. Take a sharp turn to the left and reach the end of the path going along tracks. There, you will find aT-shapedtool. Defeat a zombie and thenturn leftinto the dark corridor (don’t go into the water yet). A few meters away you will find a locked door....

January 31, 2019 · 1 min · 134 words · Karen Moore

Obtaining the key card; Escaping the station

Then finally she must solve a simple riddle with the electric current. Once the last riddle is solved, the plot will temporarily move to Sherry who is in the orphanage. Her story will take place simultaneously to Claire’s plot. Obtain the red heart key Leave the office through the open door. You will see bars here. Now you must go to the end of the corridor and pick up the picture on the furniture....

January 31, 2019 · 2 min · 410 words · Brittany Olsen

Sherry in Orphanage

guides Last update:31 January 2019 You will play a short part of Claire’sResident Evil 2scenario as the girl Sherry. It will happen after you solve the riddle inChief’s Officeand take theKey Card. Pick up thestuffed dollfrom the chair. Examine it and pop launch the lock at its back. Pull the brick from inside it. Add the brick to other ones in the nearby toy. Once you solve the riddle, take thescissors....

January 31, 2019 · 2 min · 257 words · Lauren Ramirez

The Parking Garage

The paths of both characters will be different from here depending on whether you selected Claire or Leon. In this chapter the story of Claire is described. Find the pink diamond key You will enter a police parking garage. Go to theMorguein its southeastern part. In the penultimate furnace you will find apink diamond key. Enter chief’s office Go back with the key to the parking. On the right from the main gate it’s possible for you to pass through the door....

January 31, 2019 · 1 min · 120 words · Brandon Arnold

Which game to play first

guides Last update:31 January 2019 Kingdom Hearts III is the next game from the saga with the same title. In addition, we’ve also included the release date and information on existing reeditions or compilations. This site is not associated with and/or endorsed by the Square-Enix / Eidos or Square-Enix / Eidos. All logos and images are copyrighted by their respective owners.

January 31, 2019 · 1 min · 61 words · Brittany Soto

How to deactivate the barrier (Triple Threat mission) in Athem?

You solve the puzzle by picking up three correct colors near the giant gates. The full solution for this puzzle is below. The barrier puzzle is shortly after you reach the Inner Chamber where you have to find Manifold. Before you focus on the puzzle, defeat three Dominion Valkyries. After defeating the three enemies, approach the Manifold surrounded by a barrier. You learn that you gotta deactivate it. There are three gates in the chamber (one of them is presented in the picture)....

January 29, 2019 · 2 min · 247 words · Mr. Michael Jackson

Arm the dolphins and block the path for Donna's submarine

Now, travel to Porta Fisco - time to arm the dolphins. Proceed to the back area of the rebel camp and make an attempt to raise the catch pit. Hm… Use the bananas on the catch pit. Still no effect - use a straightened banana. Return to the front of the location and move the lever found on the left side. Return to the antechamber and use the torpedo equipment on the dolphins....

January 28, 2019 · 1 min · 138 words · Kendra Robinson

Ask Goal on a date

guides Last update:28 January 2019 Travel to Bellevue and talk to the father. Captain Seagull will say that you’ll receive an invitation only after he has written a poem for Goal. Talk about poem writing with the Poet - you’ll be sent away. Proceed to the Platypus Hunter and take a look at the nearby greeting cards. Talk to Platypus Hunter, then proceed to the Poet and tell him a poem aboutplaty-poo....

January 28, 2019 · 1 min · 156 words · Chad Ramos

Convince Baby Goal

There is no other way - you oughta join the resistance. To learn more, talk to Garlef, who is sitting on the first floor of the tavern. You’ll receive akey to the bathroom- use it. While leaving, Rufus will pick-up ashred of toilet paper. Travel to the tavern and talk with Garlef about rock-paper-scissors tournament. Descend to the bottom floor and talk with Nod, a member of Unorganized Crime. Go to Little Venice and take a look at the Tournament Hand seen in the submarine window....

January 28, 2019 · 2 min · 249 words · Christopher Rosales

Convince Spunky Goal's magic words

Unfortunately, his magic words will be deafened by the singing gondolier. Travel to Doc’s workshop and pick up ascrewdriverfound on the desk on your left. Go to the tavern and set the jukebox to play the mating song of the junk crabs. Return to the area before the tavern and repeat the action with the sugarbowl on the generator. Get inside the tavern and open up the jukebox flap. Take themating song of the junk crabsand give it to the gondolier....

January 28, 2019 · 1 min · 181 words · Elizabeth Moreno

Deactivate the cameras

This is a mini-game in which you move on a colorful board consisting of 26 tiles. There are 8 cameras and 3 terminals that you should probably switch off. Each camera rotates 45 degrees with one movement. You won’t attract their attention if you move in the center of the board. However, if you approach the edge, the cameras will react. You have to create a situation in which Goal is able to turn off the terminal....

January 28, 2019 · 2 min · 293 words · Frances Park