Tenth Riddler trial

After that, you will have to duel with the Riddler for the first time (boss fight). Head back toPinkney Orphanageand meet up withCatwomanin the building’s main hall. Go through the green door that has been unlocked after the previous trial. After you reach a new location, switch to Catwoman and catch on to the grates under the ceiling. Here, you should probably solve three puzzles and each one is highly demanding....

October 28, 2019 · 2 min · 383 words · Austin Jones

The Perfect Crime(Most Wanted)

It is a long mission, which initially assumes the analysis of subsequent corpses in detective mode. In the final part of the task you have to visit Professor Pyg’s saloon and defeat him. The mission unlocks early in the game. During your first visit inGCPD lockupBatman meets withofficer Cashand learns from him about hanging corpses that were recently found. The officer tells you that they should be examined more thoroughly and that you should capture the killer....

October 28, 2019 · 2 min · 342 words · Dustin Burgess

The Riddler

This is the final encounter with the Riddler, where you have to defeat and apprehend him. All of them have been provided with walkthroughs that you could find on the following pages of This chapter. After you solve them all, return to thePinkney orphanage. After you start fighting, attack theRiddler’sblue robots only. Fortunately, they are not too heavily armed and therefore, it is a quick thing to destroy them. For the whole time, you better keep ignoring theRiddler....

October 28, 2019 · 2 min · 256 words · Donald Bean

Third Riddler trial

The third trail takes place inPinkney Orphanage, i.e. where you have first met the Riddler and the Catwoman. you better reach the room with the first puzzle to solve. Stand in the spot shown in the above screenshot. Only after you have met these two requirements, scanning will be successful. Talk toCatwomanand head towards the green door. In the next room, there is a puzzle to solve which requires cooperation from both of the characters....

October 28, 2019 · 1 min · 201 words · Anne Parker

Use Panessa Studio antenna| Batman Arkham Knight

You have to do so for find Scarecrow. Leave theClockTowerthrough the hatch in the roof. Listen to a conversation withGordonand head toPanessaStudios. When you reach it, investigate one of the top shelves and make a run at use theRemoteHackingDevice. You will fail because of the generator problem. Wait untilLuciusFoxcontacts you and head to the airdrop area. When you’re there, summon the Batmobile and park in the area marked by the game....

October 28, 2019 · 2 min · 256 words · Amanda Grant

Use the antenna at the Falcone Shipping Yard| Batman Arkham Knight

Your new destination isFalconeShippingYard. Land on the roof of the small building and turn ondetectivemode. You will see fivethugsand ahostageinside. Move to one of the vantage points nearby and face the exit from the room with thethugs. pop pop the inventory and choose normal Batarang. Throw it so that it hits the ground near the exit door. When you do it correctly, two thugs should go outside. Now you have to eliminate both theenemieswithout raising alarm....

October 28, 2019 · 2 min · 225 words · James Arnold

Arkham Knight(escaping the drilling machine)

This time the boss uses a huge drilling machine. The third encounter withArkham Knighttakes place while exploring theabandoned shopping mallin order to findCommissioner Gordonduring the main storyline. Soon after entering thedrilled tunnelsunder the mall a giantdrilling machinecontrolled byArkham Knightwill appear. What’s more, if you touch it, the Batmobile will explode. Start with immediately turning around (handbrake will be helpful) and riding in the opposite direction. You will start the first of many escape sequences....

October 24, 2019 · 2 min · 233 words · Eric Flores

Arkham Knight(flying drone)

We provide information on how to dodge enemy missiles and how to destroy the flying machine. At the beginning of the battle, don’t bother attacking theflyingmachinecontrolled byArkhamKnight. Instead, focus on destroying all thetankson the square. Besides avoiding their attacks, you also need to watch out for the flying machine. The game displays circles on the ground, which mark the area when missiles will explode. Just like in the case of tanks - red color means that you’re in trouble....

October 24, 2019 · 1 min · 181 words · Angela Lopez

Damage the drilling machine controlled by Arkham Knight

This is more like a boss fight. We explain how to destroy this huge machine. What’s more, if you touch it, the Batmobile will explode. Start with immediately turning around (handbrake will be helpful) and riding in the opposite direction. You will start the first of many escape sequences. to stop thedrilling machine, you must outsmart your enemy. Notice the corridor with the red lines shown on the picture above....

October 24, 2019 · 1 min · 208 words · Thomas Smith

Disable the missile launcher's protective shields

Also, Batman has to deal with Cobra tanks. The Arkham Knight will appear at the end of this stage. Head to the control room in the middle level of the building. There is a computer here, which you have to interact with. After doing that you will automatically take control of the Batmobile. Stop by the ramp. Here you have to use theWinchto raise the ramp a little bit. After the fight go back to the computer....

October 24, 2019 · 1 min · 156 words · Brittany Jones

Find commissioner Gordon in the shopping mall

This is a vast and large location where you have to solve a lot of riddles. Many of them have to be solved in the Batmobile. Leave the police department and go to theabandoned shopping mallthat can be found near theRyker Heightsdistrict. Stop near the shopping mall. Access inside will be blocked by shutters. Use thedetective modeto find an interactive hatch leading to the sewers. In the sewers, stop at the place where electrical lightning can be seen....

October 24, 2019 · 5 min · 872 words · Stacey Shelton

Find commissioner Gordon in the shopping mall (continued)

Batman arrives to the location where commissioner Gordon is being imprisoned and also encounters the Arkham Knight. Don’t have a go at jump down to the destroyed Batmobile. Instead, look up and pull yourself to the higher ledge with thegrappling hook. Start walking through the narrow corridors. They will lead you to the ventilation shafts. Use them to reach the large room in which thecommissioner Gordonis imprisoned. There are manyenemiesaroundGordonand it is a good idea to take them by surprise....

October 24, 2019 · 1 min · 148 words · Sheila Turner

Follow the weapons truck to locate Penguin's hideout

Batman must remain at a safe distance from the traced vehicle for the whole time. Now you should probably follow thevan, but you cannot be seen by theenemiesthat are inside. Rely on using thegrapneland on gliding. Keep away from the ground and stay about 200 meters behind the car. The van should stop near awarehouselocated in the northern part of the island. Before you’re able to enter Penguine’s hideout, you first need to secure the area....

October 24, 2019 · 1 min · 141 words · Sydney Suarez